GetPedArmor: Difference between revisions
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(New page: __NOTOC__ {{Client function}} This function returns the current armor of the specified ped. ==Syntax== <syntaxhighlight lang="lua">float getPedArmor ( ped thePed )</syntaxhighlight> ===Required Arguments=== *...) |
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__NOTOC__ | __NOTOC__ | ||
{{ | {{Server client function}} | ||
This function returns the current armor of the specified [[ped]]. | This function returns the current armor of the specified [[ped]]. | ||
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==See Also== | ==See Also== | ||
{{ | {{Ped functions}} |
Revision as of 19:59, 25 May 2008
This function returns the current armor of the specified ped.
Syntax
float getPedArmor ( ped thePed )
Required Arguments
- thePed: The ped whose armor you want to check
Returns
A float with the armor, false if an invalid ped was given.
Example
This example defines a "showarmor" console command that shows the player that executes it how much armor he has.
function showArmor ( ) local me = getLocalPlayer ( ) local armor = getPedArmor ( me ) outputChatBox( "Your armor: " .. armor ) end addCommandHandler ( "showarmor", showArmor )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle