GetTrainDirection: Difference between revisions
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(New page: __NOTOC__ {{Server client function}} Gets the direction in which a train is driving (clockwise or counterclockwise). ==Syntax== <syntaxhighlight lang="lua">bool getTrainDirection ( vehicle train )</syntaxhighlight> ...) |
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool getTrainDirection ( vehicle train )</syntaxhighlight> | <syntaxhighlight lang="lua">bool getTrainDirection ( vehicle train )</syntaxhighlight> | ||
{{OOP||[[vehicle]]:getDirection|direction|setTrainDirection}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''train:''' the train of which to get the driving direction. | *'''train:''' the train of which to get the driving direction. | ||
Line 11: | Line 11: | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the train is driving clockwise on the train track, ''false'' if it is going counterclockwise or a failure occured. | Returns ''true'' if the train is driving clockwise on the train track, ''false'' if it is going counterclockwise or a failure occured. | ||
==Example== | |||
This example outputs to the player the direction the train they're driving is travelling. | |||
<syntaxhighlight lang="lua"> | |||
function trainDir(thePlayer,command) | |||
if (isPedInVehicle(thePlayer)) then -- Check if they're even in a vehicle. | |||
if (getVehicleType(getPedOccupiedVehicle(thePlayer)) == "Train") then -- Check if they're in a train. | |||
local direction = getTrainDirection(getPedOccupiedVehicle(thePlayer)) -- Get the train's direction. | |||
if (direction) then | |||
outputChatBox("You're driving clockwise.",thePlayer,255,255,0) -- Output that they're driving clockwise. | |||
else | |||
outputChatBox("You're driving anti-clockwise.",thePlayer,255,255,0) -- Output that they're driving anti-clockwise. | |||
end | |||
else | |||
outputChatBox("You must be in a train to use this command.",thePlayer,255,0,0) -- Output that they're not in a train. | |||
end | |||
else | |||
outputChatBox("You must be in a train to use this command.",thePlayer,255,0,0) -- Output that they're not in a vehicle. | |||
end | |||
end | |||
addCommandHandler("direction",trainDir) | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Vehicle functions}} | {{Vehicle functions}} |
Latest revision as of 12:44, 6 September 2015
Gets the direction in which a train is driving (clockwise or counterclockwise).
Syntax
bool getTrainDirection ( vehicle train )
OOP Syntax Help! I don't understand this!
- Method: vehicle:getDirection(...)
- Variable: .direction
- Counterpart: setTrainDirection
Required Arguments
- train: the train of which to get the driving direction.
Returns
Returns true if the train is driving clockwise on the train track, false if it is going counterclockwise or a failure occured.
Example
This example outputs to the player the direction the train they're driving is travelling.
function trainDir(thePlayer,command) if (isPedInVehicle(thePlayer)) then -- Check if they're even in a vehicle. if (getVehicleType(getPedOccupiedVehicle(thePlayer)) == "Train") then -- Check if they're in a train. local direction = getTrainDirection(getPedOccupiedVehicle(thePlayer)) -- Get the train's direction. if (direction) then outputChatBox("You're driving clockwise.",thePlayer,255,255,0) -- Output that they're driving clockwise. else outputChatBox("You're driving anti-clockwise.",thePlayer,255,255,0) -- Output that they're driving anti-clockwise. end else outputChatBox("You must be in a train to use this command.",thePlayer,255,0,0) -- Output that they're not in a train. end else outputChatBox("You must be in a train to use this command.",thePlayer,255,0,0) -- Output that they're not in a vehicle. end end addCommandHandler("direction",trainDir)
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates