GetVehicleCurrentGear
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Gets the specified vehicle's current gear.
Syntax
int getVehicleCurrentGear ( vehicle theVehicle )
OOP Syntax Help! I don't understand this!
Required Arguments
- theVehicle: the vehicle to get the gear of
Returns
Returns the gear if successful, false otherwise.
Example
Click to collapse [-]
ClientExample of a program that outputs the current gear to the lower, center of the screen
function makeGearGui( ) local sx, sy = guiGetScreenSize() local wx = 50 local wy = 50 gearLabel = guiCreateLabel(((sx / 2) - wx), (sy - wy), wx, wy, "5", false) end makeGearGui() function onRender() g_vehicle = getPedOccupiedVehicle(localPlayer) if g_vehicle then g_curGear = tostring(getVehicleCurrentGear(g_vehicle)) guiSetText(gearLabel, g_curGear) else guiSetText(gearLabel, "") end end addEventHandler("onClientRender", root, onRender)
See Also
- addVehicleSirens
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getModelHandling
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleRespawnPosition
- getVehicleRespawnRotation
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehiclesOfType
- getVehicleTowedByVehicle
- getVehicleTowingVehicle