GetVehicleIDFromName: Difference between revisions
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This will allow the player to create a vehicle by name and it's ID will be displayed in the chatbox when the vehicle is spawned. | This will allow the player to create a vehicle by name and it's ID will be displayed in the chatbox when the vehicle is spawned. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function createvehiclecommand ( | function createvehiclecommand ( sourcePlayer, commandName, carname ) | ||
--This function is triggered by the text "spawnvehicle" in the console. | -- This function is triggered by the text "spawnvehicle" in the console. | ||
--The player must | -- The player must specify the added parameter 'carname' to specify | ||
--what car they wish to spawn. | -- what car they wish to spawn. | ||
carid = getVehicleIDFromName ( carname ) | local carid = getVehicleIDFromName ( carname ) | ||
--Get the ID of the car the player asked for and store it to the | -- Get the ID of the car the player asked for and store it to the | ||
-- | -- variable 'carid' | ||
local x, y, z = getElementPosition ( | local x, y, z = getElementPosition ( sourcePlayer ) | ||
--Get the position of the player to spawn the car near this location | -- Get the position of the player to spawn the car near this location | ||
if carid == false then | if carid == false then | ||
outputChatBox ( "That is not a valid car name" ) | outputChatBox ( "That is not a valid car name" ) | ||
else | else | ||
createVehicle ( carid, x + 5, y, z ) | createVehicle ( carid, x + 5, y, z ) | ||
--Spawn the car using | -- Spawn the car using its ID. Spawn it at x + 5 from the player so it doesn't crush him | ||
outputChatBox ( "A vehicle with an ID of "..carid.." was created!" ) | outputChatBox ( "A vehicle with an ID of " .. carid .. " was created!" ) | ||
end | end | ||
--If the entered car name returns no car ID, the string will be empty and false will be returned. | -- If the entered car name returns no car ID, the string will be empty and false will be returned. | ||
--If the string does have any value, we create the car and announce the car ID in the chatbox, | -- If the string does have any value, we create the car and announce the car ID in the chatbox, | ||
--because a car did exist under the given car name. | -- because a car did exist under the given car name. | ||
end | end | ||
addCommandHandler ( "spawnvehicle", createvehiclecommand ) | addCommandHandler ( "spawnvehicle", createvehiclecommand ) |
Revision as of 17:24, 17 August 2007
This function retrieves the ID of a vehicle as an integer value from its name.
Syntax
int getVehicleIDFromName ( string name )
Required Arguments
- name: A string containing the name of the vehicle.
Returns
Returns an int if the name exists, false otherwise.
Example
This will allow the player to create a vehicle by name and it's ID will be displayed in the chatbox when the vehicle is spawned.
function createvehiclecommand ( sourcePlayer, commandName, carname ) -- This function is triggered by the text "spawnvehicle" in the console. -- The player must specify the added parameter 'carname' to specify -- what car they wish to spawn. local carid = getVehicleIDFromName ( carname ) -- Get the ID of the car the player asked for and store it to the -- variable 'carid' local x, y, z = getElementPosition ( sourcePlayer ) -- Get the position of the player to spawn the car near this location if carid == false then outputChatBox ( "That is not a valid car name" ) else createVehicle ( carid, x + 5, y, z ) -- Spawn the car using its ID. Spawn it at x + 5 from the player so it doesn't crush him outputChatBox ( "A vehicle with an ID of " .. carid .. " was created!" ) end -- If the entered car name returns no car ID, the string will be empty and false will be returned. -- If the string does have any value, we create the car and announce the car ID in the chatbox, -- because a car did exist under the given car name. end addCommandHandler ( "spawnvehicle", createvehiclecommand )
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates