GetVehicleNameFromID: Difference between revisions
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Line 24: | Line 24: | ||
local x, y, z = getElementPosition ( player ) | local x, y, z = getElementPosition ( player ) | ||
--Get the position of the player to spawn the car near this location | --Get the position of the player to spawn the car near this location | ||
carname = getVehicleNameFromID ( carid ) | carname = getVehicleNameFromID ( carid ) | ||
--Get the name of the car the player asked for and store it to the | --Get the name of the car the player asked for and store it to the | ||
--varible 'carname' | --varible 'carname' | ||
if carname == | if carname == false then | ||
outputChatBox ( "That is not a valid car ID" ) | outputChatBox ( "That is not a valid car ID" ) | ||
else | else | ||
createVehicle ( carid, x + 5, y, z ) | |||
--Spawn the car at x + 5 from the player so it doesn't crush him | |||
outputChatBox ( "A "..carname.." was created!" ) | outputChatBox ( "A "..carname.." was created!" ) | ||
end | end | ||
-- | --If the entered car ID returns no car name, the string will be empty and false will be returned. | ||
-- | --If the string does have any value, we create the car and announce the car name in the chatbox, | ||
-- | --because a car did exist under the given car ID. | ||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 08:42, 11 April 2007
Allows you to input a vehicleID and return a vehicle name from that ID
Syntax
string getVehicleNameFromID ( int id )
Required Arguments
- id: This is a vehicle id. See vehicle to see what values will return names (true).
Returns
Returns true if vehicle exists, false otherwise.
Example
This will retrieve the name of a car so it's name can be displayed when the player chooses to spawn a car by ID.
addCommandHandler ( "spawnvehicle", "createvehiclecommand" ) function createvehiclecommand ( player, commandName, carid ) --This function is triggered by the text "spawnvehicle" in the console. --The player must also specify the added varible carid to specify --what car they wish to spawn. local x, y, z = getElementPosition ( player ) --Get the position of the player to spawn the car near this location carname = getVehicleNameFromID ( carid ) --Get the name of the car the player asked for and store it to the --varible 'carname' if carname == false then outputChatBox ( "That is not a valid car ID" ) else createVehicle ( carid, x + 5, y, z ) --Spawn the car at x + 5 from the player so it doesn't crush him outputChatBox ( "A "..carname.." was created!" ) end --If the entered car ID returns no car name, the string will be empty and false will be returned. --If the string does have any value, we create the car and announce the car name in the chatbox, --because a car did exist under the given car ID. end
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates