GetVehicleNitroCount: Difference between revisions
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'''Note:''' This function return ''false'' if nitro is not exists. So you need add nitro via function [[addVehicleUpgrade]]. | '''Note:''' This function return ''false'' if nitro is not exists. So you need add nitro via function [[addVehicleUpgrade]]. | ||
{{Warning|Function not working correctly}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">int getVehicleNitroCount ( vehicle theVehicle )</syntaxhighlight> | <syntaxhighlight lang="lua">int getVehicleNitroCount ( vehicle theVehicle )</syntaxhighlight> |
Revision as of 23:25, 10 March 2013
Note: This function return false if nitro is not exists. So you need add nitro via function addVehicleUpgrade.
Syntax
int getVehicleNitroCount ( vehicle theVehicle )
Required Arguments
- theVehicle The vehicle which you want to get a nitro count.
Returns
This function returns a nitro count from vehicle.
Example
This example draws a nitro count on vehicles.
addEventHandler( 'onClientRender', root, function() local fCamX, fCamY, fCamZ = getCameraMatrix() for _, v in ipairs( getElementsByType 'vehicle' ) do if getVehicleUpgradeOnSlot( v, 8 ) then -- Nitro installed? local fX, fY, fZ = getElementPosition( v ) local fCamX, fCamY, fCamZ = getCameraMatrix() local fX2, fY2 = getScreenFromWorldPosition( fX, fY, fZ + 0.85, 0.08 ) if fX2 then local fDistance = getDistanceBetweenPoints3D( fX, fY, fZ, fCamX, fCamY, fCamZ ) if fDistance < 60 then if isLineOfSightClear( fCamX, fCamY, fCamZ, fX, fY, fZ, true, false, false, true, false ) then local pVehicle = getPedOccupiedVehicle( localPlayer ) if not pVehicle or pVehicle ~= v then local fScale = ( 60 / fDistance ) * 0.7 local iNitroCount = getVehicleNitroCount( v ) dxDrawText( 'Nitro count: ' .. iNitroCount, fX2 + 1, fY2 + 1, fX2 + 1, fY2 + 1, tocolor( 0, 0, 255 ), fScale, 'default', 'center', 'bottom' ) dxDrawText( 'Nitro count: ' .. iNitroCount, fX2, fY2, fX2, fY2, tocolor( 255, 255, 255 ), fScale, 'default', 'center', 'bottom' ) end end end end end end end )
Requirements
This template will be deleted.
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates