# GetVehicleNitroCount

This function gets the nitro count of the vehicle.

 [[|link=|]] Warning: Only works if the vehicle is streamed in, use isElementStreamedIn to check.

## Syntax

`int getVehicleNitroCount ( vehicle theVehicle )`

### Required Arguments

• theVehicle The vehicle which you want to get a nitro count.

### Returns

Returns an integer determining the amount of nitro counts of the vehicle, false if there is no nitro in the vehicle.

## Example

Click to collapse [-]
Client

This example draws the nitro count on vehicle on the player's screen.

```function drawNitroCounts()
local fCamX, fCamY, fCamZ = getCameraMatrix()
for _, v in ipairs(getElementsByType("vehicle")) do
if getVehicleUpgradeOnSlot(v, 8) then -- Check if the vehicle has nitro installed
local fX, fY, fZ = getElementPosition(v)
local fCamX, fCamY, fCamZ = getCameraMatrix()
local fX2, fY2 = getScreenFromWorldPosition(fX, fY, fZ + 0.85, 0.08)
if fX2 then
local fDistance = getDistanceBetweenPoints3D(fX, fY, fZ, fCamX, fCamY, fCamZ)
if fDistance < 60 then
if isLineOfSightClear(fCamX, fCamY, fCamZ, fX, fY, fZ, true, false, false, true, false) then
local pVehicle = getPedOccupiedVehicle(localPlayer)
if not pVehicle or pVehicle ~= v then
local fScale = (60 / fDistance) * 0.7
local iNitroCount = getVehicleNitroCount(v)
dxDrawText("Nitro count: " .. iNitroCount, fX2 + 1, fY2 + 1, fX2 + 1, fY2 + 1, tocolor(0, 0, 255), fScale, "default", "center", "bottom")
dxDrawText("Nitro count: " .. iNitroCount, fX2, fY2, fX2, fY2, tocolor(255, 255, 255), fScale, "default", "center", "bottom")
end
end
end
end
end
end
end