GetVehicleOccupants
Jump to navigation
Jump to search
This function gets all players sitting in the specified vehicle.
Syntax
table getVehicleOccupants ( vehicle theVehicle )
Required Arguments
- theVehicle: The vehicle of which you wish to retrieve the occupants.
Returns
Returns a table with contents...
table[seat] = occupant
... if successful. Returns false in the case of failure.
Note: Don't use an ipairs loop with the table returned by this function. It will skip the driver, as ipairs starts at 1 and the driver seat is ID 0. And if there's an empty seat, ipairs will stop looping. Refer to the example for a way to get around this.
Example
This example prints all vehicle occupants into the F8 console if "/occupants" is typed:
function outputOccupants(player)
if isPedInVehicle(player) then -- If he is actually in a vehicle...
local veh = getPedOccupiedVehicle(player) -- Get the vehicle the player is in
local occupants = getVehicleOccupants(veh) -- Get all vehicle occupants
local seats = getVehicleMaxPassengers(veh) -- Get the amount of passenger seats
outputConsole("------------------------------------",player) -- Print a seprerator for easier reading
for seat = 0, seats do -- Repeat with seat = 0, incrementing until it reaches the amount of passenger seats the vehicle has
local occupant = occupants[seat] -- Get the occupant
if occupant and getElementType(occupant)=="player" then -- If the seat is occupied by a player...
occupant = getPlayerName(occupant) -- ... get his/her name
elseif occupant and getElementType(occupant)=="ped" then -- If the seat is occupied by a ped...
occupant = "<ped>" -- ... clear up there's a ped in the seat
else -- If the seat is unoccupied...
occupant = "<empty>" -- ... clear up that the seat is empty
end
outputConsole("Seat "..seat..": "..occupant,player) -- Print who's in the seat
end
outputConsole("------------------------------------",player) -- Print another seprerator
end
end
addCommandHandler("occupants",outputOccupants) -- Add a command "/occupants" which triggers outputOccupants
See Also
- addVehicleUpgrade
- addVehicleSirens
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- setVehicleNitroActivated
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- removeVehicleSirens
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates