GetVehiclePaintjob: Difference between revisions
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__NOTOC__ | |||
{{Server client function}} | {{Server client function}} | ||
This function gets the current paintjob on the specified vehicle. <br /> | This function gets the current paintjob on the specified vehicle. <br /> | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">int getVehiclePaintjob ( vehicle theVehicle )</syntaxhighlight> | <syntaxhighlight lang="lua">int getVehiclePaintjob ( vehicle theVehicle )</syntaxhighlight> | ||
{{OOP||[[vehicle]]:getPaintjob|paintjob|setVehiclePaintjob}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle''': | *'''theVehicle''': the [[vehicle]] you wish to get the paintjob of. | ||
==Returns== | ==Returns== |
Revision as of 16:12, 13 October 2014
This function gets the current paintjob on the specified vehicle.
Syntax
int getVehiclePaintjob ( vehicle theVehicle )
OOP Syntax Help! I don't understand this!
- Method: vehicle:getPaintjob(...)
- Variable: .paintjob
- Counterpart: setVehiclePaintjob
Required Arguments
- theVehicle: the vehicle you wish to get the paintjob of.
Returns
Returns an integer representing the current paintjob on the vehicle.
- 0: The first paintjob
- 1: The second paintjob
- 2: The third paintjob
- 3: Default paintjob (no paintjob)
Note: Always returns 3 if paintjobs are not supported for the vehicle.
Example
This example will set the paintjob of a new sultan to '2', then check it was set.
newvehicle = createVehicle ( 560, 100, 100, 40 ) -- create the sultan setVehiclePaintjob ( newvehicle, 2 ) -- change the paintjob paintjob = getVehiclePaintjob ( newvehicle ) if ( paintjob == 2 ) then outputChatBox ( "the paintjob was successfully set" ) end
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates