GetVehicleTurnVelocity: Difference between revisions
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{{Server client function}} | {{Server client function}} | ||
{{Deprecated|getElementAngularVelocity|}} | |||
__NOTOC__ | __NOTOC__ | ||
This function is used to retrieve a vehicle's turning velocity for each axis. | This function is used to retrieve a vehicle's turning velocity for each axis. | ||
Line 20: | Line 21: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function velocity(player) | |||
if not isPedInVehicle(player) then return end | if not isPedInVehicle(player) then return end | ||
local veh = getPedOccupiedVehicle(player) | local veh = getPedOccupiedVehicle(player) | ||
local vx, vy, vz = getVehicleTurnVelocity(veh) | local vx, vy, vz = getVehicleTurnVelocity(veh) | ||
outputChatBox("Vehicle's turn velocity is: X: "..vx.." Y: "..vy.." Z: "..vz, player, 0, 255, 0, false) | outputChatBox("Vehicle's turn velocity is: X: "..vx.." Y: "..vy.." Z: "..vz, player, 0, 255, 0, false) | ||
end) | end | ||
addCommandHandler("geturnvelocity",velocity,false,false) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Latest revision as of 22:56, 29 April 2024
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getElementAngularVelocity instead. |
This function is used to retrieve a vehicle's turning velocity for each axis.
Syntax
float float float getVehicleTurnVelocity ( vehicle theVehicle )
OOP Syntax Help! I don't understand this!
- Method: vehicle:getTurnVelocity(...)
- Variable: .turnVelocity
- Counterpart: setVehicleTurnVelocity
Required Arguments
- theVehicle: The vehicle you wish to get the turning velocities of.
Returns
Returns 3 floats that represent the vehicle's turning velocity on the x, y and z axis or false if wrong arguments were passed.
Example
Click to collapse [-]
ServerThis example shows the current turn velocity of the vehicle that you're in.
function velocity(player) if not isPedInVehicle(player) then return end local veh = getPedOccupiedVehicle(player) local vx, vy, vz = getVehicleTurnVelocity(veh) outputChatBox("Vehicle's turn velocity is: X: "..vx.." Y: "..vy.." Z: "..vz, player, 0, 255, 0, false) end addCommandHandler("geturnvelocity",velocity,false,false)
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates