GetVehicleTurnVelocity: Difference between revisions

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m (Removed from 'Needs Example' list)
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float float float getVehicleTurnVelocity ( vehicle theVehicle )
float float float getVehicleTurnVelocity ( vehicle theVehicle )
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{{OOP||[[vehicle]]:getTurnVelocity|turnVelocity|setVehicleTurnVelocity}}
===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' The [[vehicle]] you wish to get the turning velocities of.
*'''theVehicle:''' The [[vehicle]] you wish to get the turning velocities of.

Revision as of 23:08, 17 December 2014

This function is used to retrieve a vehicle's turning velocity for each axis.

Syntax

float float float getVehicleTurnVelocity ( vehicle theVehicle )

OOP Syntax Help! I don't understand this!

Method: vehicle:getTurnVelocity(...)
Variable: .turnVelocity
Counterpart: setVehicleTurnVelocity


Required Arguments

  • theVehicle: The vehicle you wish to get the turning velocities of.

Returns

Returns 3 floats that represent the vehicle's turning velocity on the x, y and z axis or false if wrong arguments were passed.

Example

Click to collapse [-]
Server

This example shows the current turn velocity of the vehicle that you're in.

addCommandHandler("geturnvelocity", function(player)
    if not isPedInVehicle(player) then return end
    local veh = getPedOccupiedVehicle(player)
    local vx, vy, vz = getVehicleTurnVelocity(veh)
    outputChatBox("Vehicle's turn velocity is: X: "..vx.." Y: "..vy.." Z: "..vz, player, 0, 255, 0, false)
end)

See Also