HU/createPed: Difference between revisions
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(Created page with "__NOTOC__ {{Server client function}} Creates a Ped in the GTA world. ==Syntax== <section name="Server" class="server" show="true"> <syntaxhighlight lang="lua">ped createPed...") |
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__NOTOC__ | __NOTOC__ | ||
{{ | {{Shared function hu}} | ||
Létrehoz egy gyalogost a GTA világban. | |||
== | ==Szintaxis== | ||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool synced = true ] )</syntaxhighlight> | <syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool synced = true ] )</syntaxhighlight> | ||
=== | ===Kötelező paraméterek=== | ||
*'''modelid:''' A whole integer specifying the [[Character_Skins|GTASA skin ID]]. | *'''modelid:''' A whole integer specifying the [[Character_Skins|GTASA skin ID]]. | ||
*'''x:''' A floating point number representing the X coordinate on the map. | *'''x:''' A floating point number representing the X coordinate on the map. | ||
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*'''z:''' A floating point number representing the Z coordinate on the map. | *'''z:''' A floating point number representing the Z coordinate on the map. | ||
== | ==Lehetséges paraméterek== | ||
{{OptionalArg}} | {{OptionalArg}} | ||
*'''rot:''' A floating point number representing the rotation in degrees. | *'''rot:''' A floating point number representing the rotation in degrees. | ||
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<syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0 ] )</syntaxhighlight> | <syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0 ] )</syntaxhighlight> | ||
=== | ===Kötelező paraméterek=== | ||
*'''modelid:''' A whole integer specifying the [[Character_Skins|GTASA skin ID]]. | *'''modelid:''' A whole integer specifying the [[Character_Skins|GTASA skin ID]]. | ||
*'''x:''' A floating point number representing the X coordinate on the map. | *'''x:''' A floating point number representing the X coordinate on the map. | ||
Line 27: | Line 27: | ||
*'''z:''' A floating point number representing the Z coordinate on the map. | *'''z:''' A floating point number representing the Z coordinate on the map. | ||
== | ==Lehetséges paraméterek== | ||
{{OptionalArg}} | {{OptionalArg}} | ||
*'''rot:''' A floating point number representing the rotation in degrees. | *'''rot:''' A floating point number representing the rotation in degrees. | ||
</section> | </section> | ||
=== | ===Visszatérési érték=== | ||
Returns a ped element if it was successfully created. | Returns a ped element if it was successfully created. | ||
== | ==Példa== | ||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
Line 75: | Line 75: | ||
== | ==Lásd még== | ||
{{Ped functions}} | {{Ped functions}} | ||
Revision as of 19:24, 24 September 2018
Létrehoz egy gyalogost a GTA világban.
Szintaxis
Click to collapse [-]
Serverped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool synced = true ] )
Kötelező paraméterek
- modelid: A whole integer specifying the GTASA skin ID.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Lehetséges paraméterek
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rot: A floating point number representing the rotation in degrees.
- synced: A boolean value representing whether or not the ped will be synced. Disabling the sync might be useful for frozen or static peds to increase the server performance.
Click to collapse [-]
Clientped createPed ( int modelid, float x, float y, float z [, float rot = 0.0 ] )
Kötelező paraméterek
- modelid: A whole integer specifying the GTASA skin ID.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Lehetséges paraméterek
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rot: A floating point number representing the rotation in degrees.
Visszatérési érték
Returns a ped element if it was successfully created.
Példa
Click to collapse [-]
ServerThis example creates an ped when the resource starts:
function pedLoad ( name ) createPed ( 120, 5540.6654, 1020.55122, 1240.545 ) end addEventHandler ( "onResourceStart", getResourceRootElement(), pedLoad )
Click to collapse [-]
ClientThis example creates a ped, and makes it damage proof:
thePed = createPed(120, 5540.6654, 1020.55122, 1240.545) -- Creates a ped function cancelPedDamage() cancelEvent() -- Cancels the onClientPedDamage event end addEventHandler("onClientPedDamage", thePed, cancelPedDamage) -- When thePed is damaged, cancelPedDamage is called
Issues
Issue ID | Description |
---|---|
#7371 | Network troubled players can ruin ped sync |
#5113 | setPedControlState doesn't work on the control "enter_exit" |
#6287 | Sync distance of unoccupied vehicles and peds should match stream distance |
#8790 | Using setElementHealth on a dead ped makes it invincible |
#5725 | Ped fireing Projectiles doesn't work |
#4921 | Improve ped synchronization |
#5840 | ped position not synced to server after falling through the ground |
#6682 | Server doesnt update ped position after warping it to vehicle |
#6506 | Ped animation is only visible if it was set while player was in stream distance from source ped |
#4596 | Serverside peds have their animations not applied for joining players |
#4504 | Peds shooting incorrectly |
#4008 | Can't use giveWeapon() directly after createPed() |
Lásd még
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle