IsElementFrozen: Difference between revisions
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bool isElementFrozen ( element theElement ) | bool isElementFrozen ( element theElement ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP| | {{OOP||[[element]]:isFrozen|frozen|setElementFrozen}} | ||
===Required Arguments=== | ===Required Arguments=== |
Latest revision as of 16:23, 6 August 2016
This function checks if element has been frozen.
Syntax
bool isElementFrozen ( element theElement )
OOP Syntax Help! I don't understand this!
- Method: element:isFrozen(...)
- Variable: .frozen
- Counterpart: setElementFrozen
Required Arguments
- theElement: the element whose freeze status we want to check.
Returns
- Returns true if the element is frozen, false if it isn't or if invalid arguments were passed.
Example
Click to collapse [-]
ServerThis example binds the "p" key to a function to freeze/unfreeze the player's current vehicle.
-- this function freezes or unfreezes the specified player's vehicle, if he's in one function toggleFreezeStatus ( thePlayer ) -- get the vehicle element local playerVehicle = getPlayerOccupiedVehicle ( thePlayer ) if playerVehicle then -- get the current freeze status local currentFreezeStatus = isElementFrozen ( playerVehicle ) -- get the new freeze status (the opposite of the previous) local newFreezeStatus = not currentFreezeStatus -- set the new freeze status setElementFrozen ( playerVehicle, newFreezeStatus ) end end -- now make this function available as key bind to all players. -- first, get the list of players local connectedPlayers = getElementsByType ( "player" ) -- for each one in it, for i, aPlayer in ipairs(connectedPlayers) do -- bind the player's "p" key to the toggleFreezeStatus function bindKey ( aPlayer, "p", "down", "Toggle freeze status", toggleFreezeStatus ) end
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement