IsElementFrozen

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Revision as of 08:53, 17 April 2011 by Qaisjp (talk | contribs) (Created page with "{{Server client function}} __NOTOC__ This function checks if a vehicle has been frozen. ==Syntax== <syntaxhighlight lang="lua"> bool isElementFrozen ( element theElement ) </syntaxhighlight> ===Requir...")
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This function checks if a vehicle has been frozen.

Syntax

bool isElementFrozen ( element theElement )

Required Arguments

  • theElement: the element whose freeze status we want to check.

Returns

  • Returns true if the element is frozen, false if it isn't or if invalid arguments were passed.

Example

Click to collapse [-]
Server

This example binds the "p" key to a function to freeze/unfreeze the player's current vehicle.

-- this function freezes or unfreezes the specified player's vehicle, if he's in one
function toggleFreezeStatus ( thePlayer )
	-- if he is in a vehicle,
	if isPlayerInVehicle ( thePlayer ) then
		-- get the vehicle element
		local playerVehicle = getPlayerOccupiedVehicle ( thePlayer )
		-- get the current freeze status
		local currentFreezeStatus = isElementFrozen ( playerVehicle )
		-- get the new freeze status (the opposite of the previous)
		local newFreezeStatus = not currentFreezeStatus
		-- set the new freeze status
		setElementFrozen ( playerVehicle, newFreezeStatus )
	end
end

-- now make this function available as key bind to all players.
-- first, get the list of players
local connectedPlayers = getElementsByType ( "player" )
-- for each one in it,
for i, aPlayer in ipairs(connectedPlayers) do
	-- bind the player's "p" key to the toggleFreezeStatus function
	bindKey ( aPlayer, "p", "down", "Toggle freeze status", toggleFreezeStatus )
end

See Also