IsElementInWater: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool isElementInWater ( element theElement )</syntaxhighlight> | <syntaxhighlight lang="lua">bool isElementInWater ( element theElement )</syntaxhighlight> | ||
{{OOP|This function is also a static function underneath the Element class.|[[element]]:isInWater| | {{OOP|This function is also a static function underneath the Element class.|[[element]]:isInWater|inWater}} | ||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 17:21, 26 November 2014
This function checks whether an element is submerged in water.
Syntax
bool isElementInWater ( element theElement )
OOP Syntax Help! I don't understand this!
- Note: This function is also a static function underneath the Element class.
- Method: element:isInWater(...)
- Variable: .inWater
Required Arguments
- theElement: The element to check.
Returns
Returns true if the passed element is in water, false if it isn't, or if the element is invalid.
Example
Creates a command that checks if the player is in water or not.
Click to collapse [-]
Serverfunction waterCheck(thePlayer) if isElementInWater(thePlayer) then outputChatBox("Wet.", thePlayer) else outputChatBox("Dry.", thePlayer) end end addCommandHandler("check", waterCheck)
Function which checks if player is in water, which is triggered when player dies.
Click to collapse [-]
Clientfunction diedInWater() if isElementInWater(source) then local name = source == localPlayer and "You are" or getPlayerName(source).." is" outputChatBox(name.." sleeping with the fishies!") end end addEventHandler("onClientPlayerWasted", root, diedInWater)
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement