IsElementInWater: Difference between revisions

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Function which checks if player is in water and then kills the player
Function which checks if player is in water and then kills the player after 3 seconds.


<section name="Client" class="client" show="true">
<section name="Client" class="client" show="true">
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                       end
                       end
                 end,
                 end,
1000, 0 )
3000, 0 )
end
end
)
)

Revision as of 16:47, 11 April 2015

This function checks whether an element is submerged in water.

Syntax

bool isElementInWater ( element theElement )

OOP Syntax Help! I don't understand this!

Method: element:isInWater(...)
Variable: .inWater


Required Arguments

  • theElement: The element to check.

Returns

Returns true if the passed element is in water, false if it isn't, or if the element is invalid.

Example

Creates a command that checks if the player is in water or not.

Click to collapse [-]
Server

function waterCheck(thePlayer)
    if isElementInWater(thePlayer) then
        outputChatBox("Wet.", thePlayer)
    else
        outputChatBox("Dry.", thePlayer)
    end
end

addCommandHandler("check", waterCheck)

Function which checks if player is in water, which is triggered when player dies.

Click to collapse [-]
Client
function diedInWater()
   if isElementInWater(source) then
       local name = source == localPlayer and "You are" or getPlayerName(source).." is"
       outputChatBox(name.." sleeping with the fishies!")
   end
end
addEventHandler("onClientPlayerWasted", root, diedInWater)

Function which checks if player is in water and then kills the player after 3 seconds.

Click to collapse [-]
Client
addEventHandler ("onClientResourceStart", root,
function()
        setTimer(
function()
if isElementInWater( localPlayer ) then
      setElementHealth( localPlayer, 0 )
                       end
                end,
3000, 0 )
end
)

See Also