IsPedChoking: Difference between revisions
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==Example== | ==Example== | ||
<section class="both" name="Server or client"> | <section class="both" name="Server or client" show="true"> | ||
This example checks if a random player is choking or not, and if so displays a message in the chat box. | This example checks if a random player is choking or not, and if so displays a message in the chat box. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> |
Revision as of 20:12, 25 May 2008
This function checks if the specified ped is choking (coughing) or not. This happens as a result of weapons that produce smoke - smoke grenades, fire extinguisher and the spray can.
Syntax
bool isPedChoking ( ped thePed )
Required Arguments
- thePed: The ped you wish to check
Returns
Returns true if the ped is choking, false otherwise.
Example
Click to collapse [-]
Server or clientThis example checks if a random player is choking or not, and if so displays a message in the chat box.
local players = getElementsByType("player") local randomPlayer = players[math.random(#players)] if ( isPedChoking ( randomPlayer ) ) then outputChatBox ( getPlayerName ( randomPlayer ) .. " is choking. Keep away from those cigarettes!" ) end
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle