IsPedOnFire: Difference between revisions
		
		
		
		
		
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| __NOTOC__ | __NOTOC__ | ||
| {{Server client function}} | {{Server client function}} | ||
| This function checks if the specified [[ped]] is on fire or not. | |||
| {{deprecated|isElementOnFire}} | |||
| ==Syntax== | ==Syntax== | ||
| <syntaxhighlight lang="lua">bool isPedOnFire ( ped thePed )</syntaxhighlight> | <syntaxhighlight lang="lua">bool isPedOnFire ( ped thePed )</syntaxhighlight> | ||
| Line 7: | Line 10: | ||
| ===Required Arguments=== | ===Required Arguments=== | ||
| *'''thePed''':  | *'''thePed''': The [[ped]] to check. | ||
| ===Returns=== | ===Returns=== | ||
| Returns ''true'' if the ped is on fire, ''false'' otherwise. | Returns ''true'' if the ped is on fire, ''false'' otherwise. | ||
| == | ==Example== | ||
| <section class="server" name="Server" show="true"> | <section class="server" name="Server" show="true"> | ||
| This example checks if a random player is on fire, and if so gives him a fire extinguisher. | |||
| <syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| local randomPlayer = getRandomPlayer()  | local randomPlayer = getRandomPlayer()   | ||
| if isPedOnFire ( randomPlayer ) then  | if isPedOnFire ( randomPlayer ) then   | ||
| 	giveWeapon ( randomPlayer, 42, 100, true )  | 	giveWeapon ( randomPlayer, 42, 100, true )   | ||
| end  | end | ||
| </syntaxhighlight> | </syntaxhighlight> | ||
| </section> | </section> | ||
Latest revision as of 03:04, 31 December 2024
This function checks if the specified ped is on fire or not.
|   | This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | 
| Please use isElementOnFire instead. | 
Syntax
bool isPedOnFire ( ped thePed )
OOP Syntax Help! I don't understand this!
- Method: ped:isOnFire(...)
- Variable: .onFire
- Counterpart: setPedOnFire
Required Arguments
- thePed: The ped to check.
Returns
Returns true if the ped is on fire, false otherwise.
Example
Click to collapse [-]
ServerThis example checks if a random player is on fire, and if so gives him a fire extinguisher.
local randomPlayer = getRandomPlayer() if isPedOnFire ( randomPlayer ) then giveWeapon ( randomPlayer, 42, 100, true ) end
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnGround
- isPedReloadingWeapon
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle