IsPedOnFire: Difference between revisions
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This example checks if a random player is on fire, and if so gives him a fire extinguisher. | This example checks if a random player is on fire, and if so gives him a fire extinguisher. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local randomPlayer = getRandomPlayer() | local randomPlayer = getRandomPlayer() | ||
if isPedOnFire ( randomPlayer ) then | if isPedOnFire ( randomPlayer ) then | ||
giveWeapon ( randomPlayer, 42, 100, true ) | giveWeapon ( randomPlayer, 42, 100, true ) | ||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
[[ar:isPedOnFire]] | |||
==See Also== | ==See Also== | ||
{{Ped functions}} | {{Ped functions}} |
Latest revision as of 21:05, 18 May 2020
This function checks if the specified ped is on fire or not.
Syntax
bool isPedOnFire ( ped thePed )
OOP Syntax Help! I don't understand this!
- Method: ped:isOnFire(...)
- Variable: .onFire
- Counterpart: setPedOnFire
Required Arguments
- thePed: The ped to check.
Returns
Returns true if the ped is on fire, false otherwise.
Example
Click to collapse [-]
ServerThis example checks if a random player is on fire, and if so gives him a fire extinguisher.
local randomPlayer = getRandomPlayer() if isPedOnFire ( randomPlayer ) then giveWeapon ( randomPlayer, 42, 100, true ) end
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle