IsPedOnGround: Difference between revisions
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(New page: __NOTOC__ {{Client function}} This function is used to determine whether or not a ped is on the ground. This is for on-foot usage only. ==Syntax== <syntaxhighlight lang="lua"> bool isPedOnGround ( ped the...) |
Zangomangu (talk | contribs) (Updated issues) |
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__NOTOC__ | __NOTOC__ | ||
{{ | {{Server client function}} | ||
This function is used to determine whether or not a ped is on the ground. This is for on-foot usage only. | This function is used to determine whether or not a ped is on the ground. This is for on-foot usage only. | ||
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bool isPedOnGround ( ped thePed ) | bool isPedOnGround ( ped thePed ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[ped]]:isOnGround|onGround}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
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===Returns=== | ===Returns=== | ||
Returns ''true'' if the ped is on foot and on the ground, ''false'' otherwise, even if he is in a car that stands still. | Returns ''true'' if the ped is on foot and on the ground, ''false'' otherwise, even if he is in a car that stands still or on object outside world map. | ||
==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | |||
This example checks if the player who enters the 'amiflying' command is on the ground and outputs a message. | This example checks if the player who enters the 'amiflying' command is on the ground and outputs a message. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function isHeFlying ( sourcePlayer ) | function isHeFlying ( sourcePlayer ) | ||
if | if isPedOnGround ( sourcePlayer ) then | ||
outputChatBox ( "No, you're not flying, you're just stoned!", sourcePlayer ) | outputChatBox ( "No, you're not flying, you're just stoned!", sourcePlayer ) | ||
else | else | ||
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addCommandHandler ( "amiflying", isHeFlying ) | addCommandHandler ( "amiflying", isHeFlying ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
== Issues == | |||
{{Issues| | |||
{{Issue|534|isPedOnGround issues}} | |||
}} | |||
==See Also== | ==See Also== | ||
{{ | {{Ped_functions}} |
Latest revision as of 10:27, 30 January 2022
This function is used to determine whether or not a ped is on the ground. This is for on-foot usage only.
Syntax
bool isPedOnGround ( ped thePed )
OOP Syntax Help! I don't understand this!
- Method: ped:isOnGround(...)
- Variable: .onGround
Required Arguments
- thePed: The ped you are checking.
Returns
Returns true if the ped is on foot and on the ground, false otherwise, even if he is in a car that stands still or on object outside world map.
Example
Click to collapse [-]
ServerThis example checks if the player who enters the 'amiflying' command is on the ground and outputs a message.
function isHeFlying ( sourcePlayer ) if isPedOnGround ( sourcePlayer ) then outputChatBox ( "No, you're not flying, you're just stoned!", sourcePlayer ) else outputChatBox ( "Is it a bird, is it a plane... No it's " .. getPlayerName ( sourcePlayer ) .. "!", sourcePlayer ) end end addCommandHandler ( "amiflying", isHeFlying )
Issues
Issue ID | Description |
---|---|
#534 | isPedOnGround issues |
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle