IsPlayerNametagShowing: Difference between revisions
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===Returns=== | ===Returns=== | ||
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | <!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | ||
Returns ''true'' if | Returns ''true'' if the player's name tag is being shown, ''false'' otherwise. | ||
==Example== | ==Example== | ||
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<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function toggleNametag( | function toggleNametag(sourcePlayer, command, who) | ||
local tplayer = | local tplayer = sourcePlayer -- by default, toggle the name tag of the player who issued the command | ||
if (who | if ( who ) then -- if there was a nick entered in the command | ||
tplayer = getPlayerFromNick(who) -- search for the player | tplayer = getPlayerFromNick(who) -- search for the player | ||
else | else | ||
whoNick = getClientName(sourcePlayer) | |||
end | end | ||
if (tplayer ~= false) then -- if the player was found (or no playername was entered) | if (tplayer ~= false) then -- if the player was found (or no playername was entered) | ||
if | if isPlayerNametagShowing(tplayer) then -- if the nametag is shown | ||
setPlayerNametagShowing(tplayer,false) -- hide it | setPlayerNametagShowing(tplayer, false) -- hide it | ||
outputChatBox(" | outputChatBox(who .. "'s nametag is now hidden", sourcePlayer) -- output a message to the player who entered the command | ||
else -- if the nametag is not shown | else -- if the nametag is not shown | ||
setPlayerNametagShowing(tplayer,true) -- show it | setPlayerNametagShowing(tplayer, true) -- show it | ||
outputChatBox(" | outputChatBox(who .. "'s nametag is now showing", sourcePlayer) -- output a message to the player who entered the command | ||
end | end | ||
else | else | ||
outputChatBox("Player not found.", | outputChatBox("Player not found.", sourcePlayer) | ||
end | end | ||
end | end | ||
addCommandHandler("toggleNametag",toggleNametag) | addCommandHandler("toggleNametag", toggleNametag) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 20:16, 16 August 2007
This function will allow you to determine if a player's name tag is currently showing.
Syntax
bool isPlayerNametagShowing ( player thePlayer )
Required Arguments
- thePlayer: The player whose current name tag condition you want to check
Returns
Returns true if the player's name tag is being shown, false otherwise.
Example
This example toggles a player's nametag. If no playername is given, it toggles the nametag of the player who entered the command.
function toggleNametag(sourcePlayer, command, who) local tplayer = sourcePlayer -- by default, toggle the name tag of the player who issued the command if ( who ) then -- if there was a nick entered in the command tplayer = getPlayerFromNick(who) -- search for the player else whoNick = getClientName(sourcePlayer) end if (tplayer ~= false) then -- if the player was found (or no playername was entered) if isPlayerNametagShowing(tplayer) then -- if the nametag is shown setPlayerNametagShowing(tplayer, false) -- hide it outputChatBox(who .. "'s nametag is now hidden", sourcePlayer) -- output a message to the player who entered the command else -- if the nametag is not shown setPlayerNametagShowing(tplayer, true) -- show it outputChatBox(who .. "'s nametag is now showing", sourcePlayer) -- output a message to the player who entered the command end else outputChatBox("Player not found.", sourcePlayer) end end addCommandHandler("toggleNametag", toggleNametag)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState