IsVehicleFrozen: Difference between revisions
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__NOTOC__ | {{Server client function}} | ||
__NOTOC__ | |||
This function checks if a vehicle has been frozen. | This function checks if a vehicle has been frozen. | ||
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===Returns=== | ===Returns=== | ||
*Returns ''true'' if the vehicle is frozen, ''false'' if it isn't or if invalid arguments | *Returns ''true'' if the vehicle is frozen, ''false'' if it isn't or if invalid arguments were passed. | ||
==Example== | ==Example== | ||
This example binds the "p" key to a function to freeze/unfreeze the player's current vehicle. | This example binds the "p" key to a function to freeze/unfreeze the player's current vehicle. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- this function freezes the specified player's vehicle, if he's in one | -- this function freezes the specified player's vehicle, if he's in one | ||
function toggleFreezeStatus ( thePlayer ) | function toggleFreezeStatus ( thePlayer ) | ||
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setVehicleFrozen ( playerVehicle, newFreezeStatus ) | setVehicleFrozen ( playerVehicle, newFreezeStatus ) | ||
end | end | ||
end | |||
-- now make this function available as key bind to all players. | |||
-- first, get the list of players | |||
local connectedPlayers = getElementsByType ( "player" ) | |||
-- for each one in it, | |||
for i, aPlayer in ipairs(connectedPlayers) do | |||
-- bind the player's "p" key to the toggleFreezeStatus function | |||
bindKey ( aPlayer, "p", "down", "Toggle freeze status", toggleFreezeStatus ) | |||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 19:10, 16 August 2007
This function checks if a vehicle has been frozen.
Syntax
bool isVehicleFrozen ( vehicle theVehicle )
Required Arguments
- theVehicle: the vehicle whose freeze status we want to check.
Returns
- Returns true if the vehicle is frozen, false if it isn't or if invalid arguments were passed.
Example
This example binds the "p" key to a function to freeze/unfreeze the player's current vehicle.
-- this function freezes the specified player's vehicle, if he's in one function toggleFreezeStatus ( thePlayer ) -- if he is in a vehicle, if isPlayerInVehicle ( thePlayer ) then -- get the vehicle element local playerVehicle = getPlayerOccupiedVehicle ( thePlayer ) -- get the current freeze status local currentFreezeStatus = isVehicleFrozen ( playerVehicle ) -- get the new freeze status (the opposite of the previous) local newFreezeStatus = not currentFreezeStatus -- set the new freeze status setVehicleFrozen ( playerVehicle, newFreezeStatus ) end end -- now make this function available as key bind to all players. -- first, get the list of players local connectedPlayers = getElementsByType ( "player" ) -- for each one in it, for i, aPlayer in ipairs(connectedPlayers) do -- bind the player's "p" key to the toggleFreezeStatus function bindKey ( aPlayer, "p", "down", "Toggle freeze status", toggleFreezeStatus ) end
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates