OnPlayerACInfo
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This event is triggered when a player trips anti-cheat detections. It can be used to script a white/blacklist of custom d3d9.dll files, or a white/blacklist of players with certain anti-cheat codes. The relevant anti-cheat code has to be disabled (or not enabled) in the server mtaserver.conf to be of use here.
Parameters
table detectedACList, int d3d9Size, string d3d9MD5, string d3d9SHA256
- detectedACList: A table of anti-cheat codes the player has triggered.
- d3d9Size: A number representing the file size of any custom d3d9.dll the player may have installed.
- d3d9MD5: A string containing the MD5 of any custom d3d9.dll the player may have installed.
- d3d9SHA256: A string containing the SHA256 of any custom d3d9.dll the player may have installed.
Source
The source of this event is the player
Example
This example prints all information into the chatbox
function handleOnPlayerACInfo( detectedACList, d3d9Size, d3d9MD5, d3d9SHA256 ) outputChatBox( "ACInfo for " .. getPlayerName(source) .. " detectedACList:" .. table.concat(detectedACList,",") .. " d3d9Size:" .. d3d9Size .. " d3d9SHA256:" .. d3d9SHA256 ) end addEventHandler( "onPlayerACInfo", root, handleOnPlayerACInfo ) -- Ensure no one gets missed when the resource is (re)started addEventHandler( "onResourceStart", resourceRoot, function() for _,plr in ipairs( getElementsByType("player") ) do resendPlayerACInfo( plr ) end end )
Example
This example allows player serial exceptions for SD #14 (virtual machines)
-- List of serials which are allowed to use virtual machines allowVM = { ["0123456789012345601234567890123456"] = true, ["A123637892167367281632896790123456"] = true, ["E123456789012347839207878392123456"] = true } function handleOnPlayerACInfo( detectedACList, d3d9Size, d3d9MD5, d3d9SHA256 ) for _,acCode in ipairs( detectedACList ) do if acCode == 14 then local serial = getPlayerSerial(source) if not allowVM[serial] then kickPlayer( source, "This server does not allow virtual machines." ) end end end end addEventHandler( "onPlayerACInfo", root, handleOnPlayerACInfo ) -- Ensure no one gets missed when the resource is (re)started addEventHandler( "onResourceStart", resourceRoot, function() for _,plr in ipairs( getElementsByType("player") ) do resendPlayerACInfo( plr ) end end )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled