OnPlayerConnect: Difference between revisions
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message = '''WARNING:''' | message = '''WARNING:''' | ||
* You should never, under any circumstances, modify the player returned by [[getPlayerFromName]] before [[onPlayerJoin]] to avoid desynchronization (e.g. [[setPlayerName]]). | * You should never, under any circumstances, modify the player returned by [[getPlayerFromName]] before [[onPlayerJoin]] to avoid desynchronization (e.g. [[setPlayerName]]). | ||
* If you want to set custom refuse connection info, [[cancelEvent]] '''must be called at end''' of onPlayerConnect event. Otherwise it is likely the client will be displayed an empty reason. | * If you want to set custom refuse connection info, [[cancelEvent]] '''must be called at the end''' of the onPlayerConnect event. Otherwise it is likely the client will be displayed an empty reason. | ||
}} | }} | ||
==Parameters== | ==Parameters== |
Revision as of 17:02, 13 February 2019
This event is triggered when a player attempts to connect to the server.
WARNING:
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Parameters
string playerNick, string playerIP, string playerUsername, string playerSerial, int playerVersionNumber, string playerVersionString
- playerNick: The player's current nickname.
- playerIP: The player's current IP.
- playerUsername: The player's community username.
- playerSerial: The player's serial number.
- playerVersionNumber: The player's MTA version in pure numerical form, e.g. '256' for 1.0, '257' for 1.0.1, etc.
- playerVersionString: The player's MTA version in sortable string form. Same as the return value from getPlayerVersion.
Source
The source of this event is the client's root element.
Cancel effect
If this event is canceled, the player will be disconnected with an error message saying the reason specified in cancelEvent or "Disconnected: server refused the connection" if none was specified.
Example
This example cancels connection attempts of people who use the nick "Player" or outputs some data about the connecting player otherwise.
--when a player connects function playerConnect (playerNick, playerIP, playerUsername, playerSerial, playerVersionNumber) if playerNick == "Player" then --check if his nick is "Player" cancelEvent(true,"The nick \"Player\" is not allowed, please change it to something else. You can change your nick in Settings menu Multiplayer tab.") --in that case refuse the connection else --output some data about the player outputChatBox (playerNick.." just connected to the server.") outputChatBox ("IP: "..playerIP.." Username: "..playerUsername.." Serial: "..playerSerial) end end --add the playerConnect function as a handler for onPlayerConnect addEventHandler ("onPlayerConnect", getRootElement(), playerConnect)
This example cancels connection if player uses older MTA (older than 1.0.3)
addEventHandler( "onPlayerConnect", getRootElement(), function ( _,_,_,_, clientVersion ) if ( clientVersion < 259 ) then cancelEvent( true, "Update your MTA before you join this server!" ); end end )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch