OnPlayerMarkerHit

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Revision as of 02:58, 31 May 2010 by Ca11um (talk | contribs) (Added an example.)
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This event is triggered when a player hits a marker.

Parameters

marker markerHit, bool matchingDimension
  • markerHit: The marker the player hit
  • matchingDimension: Whether the player and the marker he hit are in the same dimension

Source

The source of this event is the player that hit the marker.

Example

This example outputs when a player hits a marker.

function markerAlert(markerHit,matchingDimension)
	if (matchingDimension) then -- Make sure the player is in the same dimension as the marker (so they're actually going into it).
		outputChatBox("You have just entered a marker.",source,255,255,0) -- Output that they are.
	end
end
addEventHandler("onPlayerMarkerHit",getRootElement(),markerAlert)

See Also

Player events


Event functions