OnPlayerPickupHit: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 28: | Line 28: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Player events}} | |||
{{Player events}} |
Latest revision as of 03:02, 27 September 2018
This event is triggered when a player hits a pickup.
Parameters
pickup pickupHit
Source
The source of this event is the player that hit the pickup.
Cancel effect
If this event is canceled, the player will not be able to pick up this pickup.
Example
This example disables the use of armour pickups.
function armourBlock(pickup) if (getPickupType(pickup) == 1) then -- If it's an armour pickup cancelEvent() -- Cancel the event outputChatBox("Armour pickups are disabled.", source, 255, 0, 0) end end addEventHandler("onPlayerPickupHit", root, armourBlock)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled