OnPlayerPickupHit
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This event is triggered when a player hits a pickup.
Parameters
pickup pickupHit
Source
The source of this event is the player that hit the pickup.
Cancel effect
If this event is canceled, the player will not be able to pick up this pickup.
Example
This example disables the use of armour pickups.
function armourBlock(pickup)
if (getPickupType(pickup) == 1) then -- If it's an armour pickup
cancelEvent() -- Cancel the event
outputChatBox("Armour pickups are disabled.", source, 255, 0, 0)
end
end
addEventHandler("onPlayerPickupHit", root, armourBlock)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled