OnPlayerPickupHit: Difference between revisions
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==Parameters== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
pickup pickupHit | pickup pickupHit | ||
</syntaxhighlight> | </syntaxhighlight> | ||
*'''pickupHit''': | *'''pickupHit''': the [[pickup]] the [[player]] hit. | ||
==Source== | ==Source== | ||
The [[event system#Event source|source]] of this event is the [[player]] that hit the pickup. | The [[event system#Event source|source]] of this event is the [[player]] that hit the pickup. | ||
==Cancel effect== | ==Cancel effect== | ||
If this event is [[Event system#Canceling|canceled]], the player will not be able to pick up this pickup. | If this event is [[Event system#Canceling|canceled]], the player will not be able to pick up this pickup. | ||
==Example== | ==Example== | ||
This example disables the use of armour pickups. | This example disables the use of armour pickups. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function armourBlock(pickup | function armourBlock(pickup) | ||
if (getPickupType(pickup) == 1) then -- If it's an armour pickup | if (getPickupType(pickup) == 1) then -- If it's an armour pickup | ||
cancelEvent() -- Cancel the event | cancelEvent() -- Cancel the event | ||
outputChatBox("Armour pickups are disabled.",source,255,0,0) | outputChatBox("Armour pickups are disabled.", source, 255, 0, 0) | ||
end | end | ||
end | end | ||
addEventHandler("onPlayerPickupHit", | addEventHandler("onPlayerPickupHit", root, armourBlock) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{See also/Server event|Player events}} | {{See also/Server event|Player events}} |
Latest revision as of 03:02, 27 September 2018
This event is triggered when a player hits a pickup.
Parameters
pickup pickupHit
Source
The source of this event is the player that hit the pickup.
Cancel effect
If this event is canceled, the player will not be able to pick up this pickup.
Example
This example disables the use of armour pickups.
function armourBlock(pickup) if (getPickupType(pickup) == 1) then -- If it's an armour pickup cancelEvent() -- Cancel the event outputChatBox("Armour pickups are disabled.", source, 255, 0, 0) end end addEventHandler("onPlayerPickupHit", root, armourBlock)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled