OnPlayerStealthKill: Difference between revisions
Jump to navigation
Jump to search
Spider Pork (talk | contribs) |
|||
Line 21: | Line 21: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onStealthKill(targetPlayer) | function onStealthKill(targetPlayer) | ||
outputChatBox("Stealth kill!", source) -- Tell the player he/she has done a stealth kill. | outputChatBox("Stealth kill!", source) -- Tell the player he/she has done a stealth kill. | ||
Line 34: | Line 33: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onStealthKill(targetPlayer) | function onStealthKill(targetPlayer) | ||
cancelEvent(true, "No more stealth kills.") -- Aborts the stealth-kill. | cancelEvent(true, "No more stealth kills.") -- Aborts the stealth-kill. |
Revision as of 11:40, 12 April 2017
This event is triggered when a player stealth kills another player.
Parameters
element targetPlayer
Source
The source of this event is the player that initiated the stealth kill.
Cancel effect
If this event is canceled, then the stealth kill is aborted.
Example
Click to collapse [-]
Serverfunction onStealthKill(targetPlayer) outputChatBox("Stealth kill!", source) -- Tell the player he/she has done a stealth kill. outputChatBox("" .. getPlayerName(targetPlayer) .. " has been stealth-killed by " .. getPlayerName(source) .. ".") end addEventHandler("onPlayerStealthKill", getRootElement(), onStealthKill) -- Adds a handler for the stealth kill event.
Click to collapse [-]
Serverfunction onStealthKill(targetPlayer) cancelEvent(true, "No more stealth kills.") -- Aborts the stealth-kill. end addEventHandler("onPlayerStealthKill", getRootElement(), onStealthKill) -- Adds a handler for the stealth kill event.
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled