OnPlayerStealthKill: Difference between revisions
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function onStealthKill(targetPlayer) | function onStealthKill(targetPlayer) | ||
outputChatBox("Stealth kill!", source) -- Tell the player he/she has done a stealth kill. | outputChatBox("Stealth kill!", source) -- Tell the player he/she has done a stealth kill. | ||
outputChatBox( | outputChatBox(getPlayerName(targetPlayer).." has been stealth-killed by "..getPlayerName(source)..".") | ||
end | end | ||
addEventHandler("onPlayerStealthKill", | addEventHandler("onPlayerStealthKill", root, onStealthKill) -- Adds a handler for the stealth kill event. | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
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cancelEvent(true, "No more stealth kills.") -- Aborts the stealth-kill. | cancelEvent(true, "No more stealth kills.") -- Aborts the stealth-kill. | ||
end | end | ||
addEventHandler("onPlayerStealthKill", | addEventHandler("onPlayerStealthKill", root, onStealthKill) -- Adds a handler for the stealth kill event. | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
Line 43: | Line 42: | ||
Note: you won't get this to work properly without timer and 'fake' animation. Lots of scripters have broken their backs over this. | Note: you won't get this to work properly without timer and 'fake' animation. Lots of scripters have broken their backs over this. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local function preventStealthAnimation(thePlayer) | |||
setPedAnimation(thePlayer, "ped", "0", -1, true, true, true, true, 350) | |||
end | |||
function onPlayerStealthKill(targetPlayer) | |||
setTimer(preventStealthAnimation, 50, 1, source) | |||
end | |||
addEventHandler("onPlayerStealthKill", root, onPlayerStealthKill) | |||
) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
{{See also/Server event|Player events}} | {{See also/Server event|Player events}} |
Latest revision as of 08:14, 16 September 2021
This event is triggered when a player stealth kills another player.
Parameters
element targetPlayer
Source
The source of this event is the player that initiated the stealth kill.
Cancel effect
If this event is canceled, then the stealth kill is aborted.
Example
Click to collapse [-]
Serverfunction onStealthKill(targetPlayer) outputChatBox("Stealth kill!", source) -- Tell the player he/she has done a stealth kill. outputChatBox(getPlayerName(targetPlayer).." has been stealth-killed by "..getPlayerName(source)..".") end addEventHandler("onPlayerStealthKill", root, onStealthKill) -- Adds a handler for the stealth kill event.
Click to collapse [-]
Serverfunction onStealthKill(targetPlayer) cancelEvent(true, "No more stealth kills.") -- Aborts the stealth-kill. end addEventHandler("onPlayerStealthKill", root, onStealthKill) -- Adds a handler for the stealth kill event.
Click to collapse [-]
ServerThis example will prevent the stealthkill animation of the attacker as it occurs, something which is tricky to achieve (hence this example is extra useful). Note: you won't get this to work properly without timer and 'fake' animation. Lots of scripters have broken their backs over this.
local function preventStealthAnimation(thePlayer) setPedAnimation(thePlayer, "ped", "0", -1, true, true, true, true, 350) end function onPlayerStealthKill(targetPlayer) setTimer(preventStealthAnimation, 50, 1, source) end addEventHandler("onPlayerStealthKill", root, onPlayerStealthKill)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled