OnPlayerStealthKill: Difference between revisions

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==See Also==
{{See also/Server event|Player events}}
===Player events===
{{Player_events}}
===Event functions===
{{Event functions}}

Revision as of 02:16, 27 September 2018

This event is triggered when a player stealth kills another player.

Parameters

element targetPlayer
  • targetPlayer: the player or ped that is being stealth killed.

Source

The source of this event is the player that initiated the stealth kill.

Cancel effect

If this event is canceled, then the stealth kill is aborted.

Example

Click to collapse [-]
Server
function onStealthKill(targetPlayer)
     outputChatBox("Stealth kill!", source) -- Tell the player he/she has done a stealth kill.
     outputChatBox("" .. getPlayerName(targetPlayer) .. " has been stealth-killed by " .. getPlayerName(source) .. ".")
end
addEventHandler("onPlayerStealthKill", getRootElement(), onStealthKill) -- Adds a handler for the stealth kill event.


Click to collapse [-]
Server
function onStealthKill(targetPlayer)
     cancelEvent(true, "No more stealth kills.") -- Aborts the stealth-kill.
end
addEventHandler("onPlayerStealthKill", getRootElement(), onStealthKill) -- Adds a handler for the stealth kill event.
Click to collapse [-]
Server

This example will prevent the stealthkill animation of the attacker as it occurs, something which is tricky to achieve (hence this example is extra useful). Note: you won't get this to work properly without timer and 'fake' animation. Lots of scripters have broken their backs over this.

addEventHandler( "onPlayerStealthKill", getRootElement(),
    function(targetPlayer)
            setTimer(
                function(thePlayer)
                    setPedAnimation(thePlayer, "ped", "0", -1, true, true, true, true, 350)
                end, 50, 1, source
            )
    end
)

See Also

Player events


Event functions