OnPlayerVehicleEnter: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server event}} | {{Server event}} | ||
This event is triggered when a player enters a vehicle. | This event is triggered when a player or ped enters a vehicle. | ||
==Parameters== | ==Parameters== | ||
Line 13: | Line 13: | ||
==Source== | ==Source== | ||
The [[event system#Event source|source]] of this event is the [[player]] that entered the vehicle. | The [[event system#Event source|source]] of this event is the [[player]] or [[ped]] that entered the vehicle. | ||
==Example== | ==Example== |
Revision as of 23:10, 30 December 2019
This event is triggered when a player or ped enters a vehicle.
Parameters
vehicle theVehicle, int seat, player jacked
- theVehicle: a vehicle element representing the vehicle that was entered.
- seat: an int representing the seat in which the player is entering.
- jacked: a player element representing a player who has been jacked.
Source
The source of this event is the player or ped that entered the vehicle.
Example
Example 1: This example forces a player out of a police vehicle if he is not a policeman.
policeVehicles = { [598]=true, [596]=true, [597]=true, [599]=true } policeSkins = { [280]=true, [281]=true, [282]=true, [283]=true, [284]=true, [285]=true, [286]=true } function enterVehicle ( theVehicle, seat, jacked ) --when a player enters a vehicle if ( policeVehicles[getElementModel ( theVehicle )] ) and ( not policeSkins[getElementModel ( source )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin removePedFromVehicle ( source ) -- force the player out of the vehicle outputChatBox ( "Only policeman can enter police cars!", source ) -- and tell the player why end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), enterVehicle ) -- add an event handler for onPlayerVehicleEnter
Example 2: This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function addHelmetOnEnter ( theVehicle, seat, jacked ) if ( getElementModel ( theVehicle ) == 522 ) then -- if its a nrg addPedClothes ( source, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), addHelmetOnEnter ) function removeHelmetOnExit ( theVehicle, seat, jacked ) if ( getElementModel ( theVehicle ) == 522 ) then -- if its a nrg removePedClothes ( source, 16 ) -- remove the helmet end end addEventHandler ( "onPlayerVehicleExit", getRootElement(), removeHelmetOnExit )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled