OnPlayerWasted: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 67: Line 67:
)
)
</syntaxhighlight>
</syntaxhighlight>
<section name="Example 1" class="server" show="true">
This Example is a script for Tactics Servers , the script giving the killer health as a reward for killing.
<syntaxhighlight lang="lua">
function GiveHealth(ammo, killer, killerweapon, bodypart)
if ( killer ) and ( killer ~= source ) and ( (getElementHealth(killer)) ~= 100 ) --Here we have selcted that who will be gave a health is the killer
setElementHealth(killer, (getElementHealth(killer)) + 20) --He will get +20 health, if you want to reward him by sitting him health 100 you can just type 100 after (killer,
outputChatBox("#ff0000[ Server ] : #ffff00You Have Got Health +20",killer,255,0,0,true) --out put chat box for the killer
end      --End if
end      --End function
addEventHandler("onPlayerWasted", getRootElement(), GiveHealth)
</syntaxhighlight>
</section>


{{See also/Server event|Player events}}
{{See also/Server event|Player events}}

Revision as of 19:55, 1 March 2017

This event is triggered when a player is killed or dies.

Parameters

int totalAmmo, element killer, int killerWeapon, int bodypart, bool stealth
  • totalAmmo: an integer representing the total ammo the victim had when he died.
  • killer: an element representing the player or vehicle who was the killer. If there was no killer this is false.
  • killerWeapon: an integer representing the killer weapon or the damage type.
  • bodypart: an integer representing the bodypart ID the victim was hit on when he died.
  • 3: Torso
  • 4: Ass
  • 5: Left Arm
  • 6: Right Arm
  • 7: Left Leg
  • 8: Right Leg
  • 9: Head
  • stealth: boolean value representing whether or not this was a stealth kill

Source

The source of this event is the player that died or got killed.

Example

This example prints the killer and bodypart to the chat when a player dies.

-- register player_Wasted as a handler for onPlayerWasted
function player_Wasted ( ammo, attacker, weapon, bodypart )
	-- if there was an attacker
	if ( attacker ) then
		-- we declare our variable outside the following checks
		local tempString
		-- if the element that killed him was a player,
		if ( getElementType ( attacker ) == "player" ) then
			-- put the attacker, victim and weapon info in the string
			tempString = getPlayerName ( attacker ).." killed "..getPlayerName ( source ).." ("..getWeaponNameFromID ( weapon )..")"
		-- else, if it was a vehicle,
		elseif ( getElementType ( attacker ) == "vehicle" ) then
			-- we'll get the name from the attacker vehicle's driver
			tempString = getPlayerName ( getVehicleController ( attacker ) ).." killed "..getPlayerName ( source ).." ("..getWeaponNameFromID ( weapon )..")"
		end
		-- if the victim was shot in the head, append a special message
		if ( bodypart == 9 ) then
			tempString = tempString.." (HEADSHOT!)"
		-- else, just append the bodypart name
		else
			tempString = tempString.." ("..getBodyPartName ( bodypart )..")"
		end
		-- display the message
		outputChatBox ( tempString )
	-- if there was no attacker,
	else
		-- output a death message without attacker info
		outputChatBox ( getPlayerName ( source ).." died. ("..getWeaponNameFromID ( weapon )..") ("..getBodyPartName ( bodypart )..")" )
	end
end
addEventHandler ( "onPlayerWasted", getRootElement(), player_Wasted )


And another example, this will spawn you in the middle of GTA SA world (x=0, y=0, z=3) after 2 seconds of your death

addEventHandler( "onPlayerWasted", getRootElement( ),
	function()
		setTimer( spawnPlayer, 2000, 1, source, 0, 0, 3 )
	end
)

See Also

Player events


Event functions