OnPlayerWeaponSwitch
Jump to navigation
Jump to search
This event is triggered whenever a player's equipped weapon slot changes. This means giveWeapon and takeWeapon will trigger this function if the equipped slot is forced to change.
Parameters
int previousWeaponID, int currentWeaponID
- previousWeaponID: An integer representing the weapon that was switched from
- currentWeaponID: An integer representing the weapon that was switched to
Source
The source of this event is the player that switched his weapon.
Example
This example disables use of the minigun upon switch. It should be noted that this can be done more efficiently clientside.
function weaponSwitchDisableMinigun ( previousWeaponID, currentWeaponID ) --when a player switches his weapon if currentWeaponID == 38 then --if the weapon ID is minigun toggleControl ( source, "fire", false ) --disable the fire button else --otherwise toggleControl ( source, "fire", true ) --enable it end end --add an event handler for onPlayerWeaponSwitch addEventHandler ( "onPlayerWeaponSwitch", getRootElement(), weaponSwitchDisableMinigun )
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled