ReloadPedWeapon: Difference between revisions
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bool reloadPedWeapon ( ped thePed ) | bool reloadPedWeapon ( ped thePed ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[ped]]:reloadWeapon}} | |||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 17:19, 26 November 2014
This function makes a pedestrian reload their weapon.
Syntax
bool reloadPedWeapon ( ped thePed )
OOP Syntax Help! I don't understand this!
- Method: ped:reloadWeapon(...)
Required Arguments
- thePed: The ped who will reload their weapon.
Returns
Returns true if the pedestrian was made to reload, or false if invalid arguments were passed or that pedestrian has a weapon which cannot be reloaded.
Note: this will fail but return true if
1) the ped is crouched and moving
2) the ped is using a weapon without clip ammo (or minigun/flamethrower/fire extinguisher)
3) the ped is using his weapon (shooting/aiming)
4) the ped moved while crouching recently
Due to these circumstances causing problems with this function
Example
This example adds a 'reloadgun' console command that lets players reload their weapon.
function reloadGun ( sourcePlayer, command ) reloadPedWeapon ( sourcePlayer ) end addCommandHandler ( "reloadgun", reloadGun )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle