RemovePedClothes: Difference between revisions
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(New page: __NOTOC__ {{Server client function}} This function is used to remove the current clothes of a certain type on a ped. It will remove them if the clothesTexture and clothesModel aren't s...) |
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool removePedClothes ( ped thePed, int clothesType, | bool removePedClothes ( ped thePed, int clothesType [, string clothesTexture, string clothesModel ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[ped]]:removeClothes}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
Line 13: | Line 14: | ||
===Optional Arguments=== | ===Optional Arguments=== | ||
*'''clothesTexture''': A string determining the clothes texture that will be removed. See the [[CJ Clothes|clothes catalog]]. | *'''clothesTexture''': (Server only) A string determining the clothes texture that will be removed. See the [[CJ Clothes|clothes catalog]]. | ||
*'''clothesModel''': A string determining the clothes model that will be removed. See the [[CJ Clothes|clothes catalog]]. | *'''clothesModel''': (Server only) A string determining the clothes model that will be removed. See the [[CJ Clothes|clothes catalog]]. | ||
==Returns== | ==Returns== | ||
Line 20: | Line 21: | ||
==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | |||
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off. | This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function addHelmetOnEnter ( | function addHelmetOnEnter ( vehicleEntered, seat, jacked ) | ||
if | if getElementModel ( vehicleEntered ) == 522 then -- if it's a nrg | ||
addPedClothes ( source, "moto", "moto", 16 ) -- add the helmet | addPedClothes ( source, "moto", "moto", 16 ) -- add the helmet | ||
end | end | ||
end | end | ||
addEventHandler ( "onPlayerVehicleEnter", | addEventHandler ( "onPlayerVehicleEnter", root, addHelmetOnEnter ) | ||
function | function removeHelmetOnExit ( vehicleExited, seat, jacked ) | ||
if | if getElementModel ( vehicleExited ) == 522 then -- if it's a nrg | ||
removePedClothes ( source, 16, "moto", "moto" ) -- remove that helmet | removePedClothes ( source, 16, "moto", "moto" ) -- remove that helmet | ||
end | end | ||
end | end | ||
addEventHandler ( "onPlayerVehicleExit", | addEventHandler ( "onPlayerVehicleExit", root, removeHelmetOnExit ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Ped functions}} | {{Ped functions}} | ||
[[hu:removePedClothes]] | |||
[[pl:RemovePedClothes]] |
Latest revision as of 20:56, 20 February 2021
This function is used to remove the current clothes of a certain type on a ped. It will remove them if the clothesTexture and clothesModel aren't specified, or if they match the current clothes on that slot.
Syntax
bool removePedClothes ( ped thePed, int clothesType [, string clothesTexture, string clothesModel ] )
OOP Syntax Help! I don't understand this!
- Method: ped:removeClothes(...)
Required Arguments
- thePed: The ped you want to remove clothes from.
- clothesType: the clothes slot/type to remove. See the clothes catalog.
Optional Arguments
- clothesTexture: (Server only) A string determining the clothes texture that will be removed. See the clothes catalog.
- clothesModel: (Server only) A string determining the clothes model that will be removed. See the clothes catalog.
Returns
This function returns true if the clothes were successfully removed from the ped, false otherwise.
Example
Click to collapse [-]
ServerThis example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function addHelmetOnEnter ( vehicleEntered, seat, jacked ) if getElementModel ( vehicleEntered ) == 522 then -- if it's a nrg addPedClothes ( source, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onPlayerVehicleEnter", root, addHelmetOnEnter ) function removeHelmetOnExit ( vehicleExited, seat, jacked ) if getElementModel ( vehicleExited ) == 522 then -- if it's a nrg removePedClothes ( source, 16, "moto", "moto" ) -- remove that helmet end end addEventHandler ( "onPlayerVehicleExit", root, removeHelmetOnExit )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle