RemovePedFromVehicle
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This function removes a ped from a vehicle immediately. This works for drivers and passengers. Note that this removes the ped from the vehicle and puts him in the exact position where the command was initiated.
Available client side from 1.3.1 (It will only work with client side vehicles and peds)
Syntax
bool removePedFromVehicle ( ped thePed )
OOP Syntax Help! I don't understand this!
- Method: ped:removeFromVehicle(...)
Required Arguments
- thePed: The ped you wish to remove from a vehicle
Returns
Returns true if the operation was successful, false if the specified ped is not valid or if it isn't in a vehicle.
Example
Small example to show how to remove a ped from any vehicle it's in.
function setupForRace ( ) RacerPed = createPed ( 252, 0, 0, 3 ) -- create a ped called "RacerPed". local RaceVehicle = createVehicle ( 411, 4, 0, 3 ) -- create a vehicle. warpPedIntoVehicle ( RacerPed, RaceVehicle ) -- warp the ped straight into the vehicle setTimer(removeThePed, 5000, 1) -- Setup a timer which will remove the ped from the vehicle after 5 seconds. end addCommandHandler ( "startrace", setupForRace ) -- add a command to start race function removeThePed ( ) removePedFromVehicle ( RacerPed ) -- Removes the ped from any vehicle. end
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle