RemoveVehicleSirens: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server function}}
{{Shared function}}
{{New feature/item|4.0140|1.4|3966|
This function removes sirens from a vehicle.
This function removes sirens from a vehicle.
}}


==Syntax==  
==Syntax==  
Line 17: Line 15:


==Example==
==Example==
{{Example}}
This example adds a vehicle siren on entering a vehicle and removes a vehicle siren on exiting.
<syntaxhighlight lang="lua">
addEventHandler("onVehicleEnter",root,function(player,seat)
  if(player)and(seat==0)then
      addVehicleSirens(source,1,1)
  end
end)
 
addEventHandler("onVehicleExit",root,function(player,seat)
  if(player)and(seat==0)then
      removeVehicleSirens(source)
  end
end)
</syntaxhighlight>


==Requirements==
==Changelog==
{{Requirements|1.4-3966|n/a|}}
{{ChangelogHeader}}
{{ChangelogItem|1.6.0-9.22862|Added to the client side, the function is now shared}}


==See Also==
==See Also==
{{Vehicle_functions}}
{{Vehicle functions}}
[[Category:Needs_Example]]

Latest revision as of 02:47, 31 December 2024

This function removes sirens from a vehicle.

Syntax

bool removeVehicleSirens ( vehicle theVehicle )

Required Arguments

  • theVehicle: The vehicle to remove the sirens of

Returns

Returns true if sirens were successfully removed from the vehicle, false otherwise.

Example

This example adds a vehicle siren on entering a vehicle and removes a vehicle siren on exiting.

addEventHandler("onVehicleEnter",root,function(player,seat)
   if(player)and(seat==0)then
      addVehicleSirens(source,1,1)
   end
end)

addEventHandler("onVehicleExit",root,function(player,seat)
   if(player)and(seat==0)then
      removeVehicleSirens(source)
   end
end)

Changelog

Version Description
1.6.0-9.22862 Added to the client side, the function is now shared

See Also