ResetVehicleExplosionTime: Difference between revisions

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(Added an example.)
(Replace to predefined variables.)
 
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end
end
-- When this resource is stopped, trigger the resetVehiclesExplosionTime function (above).
-- When this resource is stopped, trigger the resetVehiclesExplosionTime function (above).
addEventHandler ( "onResourceStop", getResourceRootElement(getThisResource()), resetVehiclesExplosionTime )
addEventHandler ( "onResourceStop", resourceRoot, resetVehiclesExplosionTime )
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==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle functions}}

Latest revision as of 04:34, 16 May 2023

Resets the vehicle explosion time. This is the point in time at which the vehicle last exploded: at this time plus the vehicle's respawn delay, the vehicle is respawned. You can use this function to prevent the vehicle from respawning.

Syntax

bool resetVehicleExplosionTime ( vehicle theVehicle )

Required Arguments

  • theVehicle: The vehicle you wish to reset the explosion time from.

Returns

Returns true if the vehicle explosion time has been reset, false if it failed to reset the explosion time.

Example

This example resets every vehicle's explosion time when the resource is stopped.

function resetVehiclesExplosionTime ()
	local vehicles = getElementsByType ( "vehicle" ) -- Return all the vehicles in a table
		for k, vehicle in ipairs ( vehicles ) do -- For every vehicle do the following...
			resetVehicleExplosionTime ( vehicle ) -- Reset the vehicle's explosion time
		end
end
-- When this resource is stopped, trigger the resetVehiclesExplosionTime function (above).
addEventHandler ( "onResourceStop", resourceRoot, resetVehiclesExplosionTime )

See Also