RespawnVehicle: Difference between revisions
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{{Server function}} | {{Server function}} | ||
__NOTOC__ | __NOTOC__ | ||
This function respawns a vehicle according to its set respawn position, set by [[setVehicleRespawnPosition]]. | This function respawns a vehicle according to its set respawn position, set by [[setVehicleRespawnPosition]] or the position and rotation it was created on. To spawn a vehicle to a specific location just once, [[spawnVehicle]] can be used. | ||
==Syntax== | ==Syntax== | ||
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bool respawnVehicle ( vehicle theVehicle ) | bool respawnVehicle ( vehicle theVehicle ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[vehicle]]:respawn}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle:''' The vehicle you wish to respawn | *'''theVehicle:''' The vehicle you wish to respawn | ||
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==Example== | ==Example== | ||
<!-- Explain what the example is in a single sentance --> | <!-- Explain what the example is in a single sentance --> | ||
This example makes an exploded vehicle re-spawn after 5 seconds | This example makes an exploded vehicle re-spawn after 5 seconds. | ||
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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setTimer(respawnVehicle, 5000, 1, source) | setTimer(respawnVehicle, 5000, 1, source) | ||
end | end | ||
addEventHandler("onVehicleExplode", | addEventHandler("onVehicleExplode", root, respawnExplodedVehicle) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{ | {{Vehicle_functions|server}} | ||
Latest revision as of 23:04, 6 September 2024
This function respawns a vehicle according to its set respawn position, set by setVehicleRespawnPosition or the position and rotation it was created on. To spawn a vehicle to a specific location just once, spawnVehicle can be used.
Syntax
bool respawnVehicle ( vehicle theVehicle )
OOP Syntax Help! I don't understand this!
- Method: vehicle:respawn(...)
Required Arguments
- theVehicle: The vehicle you wish to respawn
Returns
Returns true if the vehicle respawned successfully, false if the passed argument does not exist or is not a vehicle.
Example
This example makes an exploded vehicle re-spawn after 5 seconds.
function respawnExplodedVehicle() setTimer(respawnVehicle, 5000, 1, source) end addEventHandler("onVehicleExplode", root, respawnExplodedVehicle)
See Also
- addVehicleSirens
- getModelHandling
- getVehicleIdleRespawnDelay
- getVehicleRespawnDelay
- getVehicleRespawnPosition
- getVehicleRespawnRotation
- getVehiclesOfType
- isVehicleRespawnable
- removeVehicleSirens
- resetVehicleExplosionTime
- resetVehicleIdleTime
- respawnVehicle
- setModelHandling
- setVehicleIdleRespawnDelay
- setVehicleRespawnDelay
- setVehicleRespawnPosition
- setVehicleRespawnRotation
- spawnVehicle
- toggleVehicleRespawn
- Shared
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates