SetElementAlpha: Difference between revisions

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==Syntax==  
{{Server client function}}
__NOTOC__
This function sets the alpha(transparency) value for the specified [[element]]. This can be a [[player]] or a [[vehicle]].
 
==Syntax==
<section name="Server and client" class="both" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setElementAlpha ( element theElement, int alpha )
bool setElementAlpha ( element theElement, int alpha )
</syntaxhighlight>
</syntaxhighlight>


[[Category:Incomplete]]
===Required Arguments===
*'''theElement:''' The [[element]] whose alpha you want to set.
*'''alpha:'''  The alpha value to set.
===Returns===
Returns ''false'' if invalid arguments were passed.
</section>
 
==Example==
<section name="Clientside example" class="client" show="true">
This example makes the player invisible.
<syntaxhighlight lang="lua">
function invisible()
        setElementAlpha(getLocalPlayer(), 0)
end
addCommandHandler ( "invisible", invisible )
</syntaxhighlight>
</section>
==See Also==
{{Element functions}}

Revision as of 20:13, 13 January 2008

This function sets the alpha(transparency) value for the specified element. This can be a player or a vehicle.

Syntax

Click to collapse [-]
Server and client
bool setElementAlpha ( element theElement, int alpha )

Required Arguments

  • theElement: The element whose alpha you want to set.
  • alpha: The alpha value to set.

Returns

Returns false if invalid arguments were passed.

Example

Click to collapse [-]
Clientside example

This example makes the player invisible.

function invisible()
        setElementAlpha(getLocalPlayer(), 0)
end
addCommandHandler ( "invisible", invisible )

See Also