SetElementAlpha: Difference between revisions
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function qb = getElementAlpha(source) -- get the actual alpha for check if i'm visible | function qb = getElementAlpha(source) -- get the actual alpha for check if i'm visible | ||
if qb == 0 then -- if the source player is NOT invisible | if qb == 0 then -- if the source player is NOT invisible | ||
setElementAlpha ( source, 0 ) -- set the players alpha to 0 (make them invisible) | setElementAlpha ( source, 0 ) -- set the players alpha to 0 (make them invisible) | ||
else -- else, if the source player IS visible | else -- else, if the source player IS visible | ||
setElementAlpha ( source, 255 ) -- set the players alpha to 255 (make them 100% visible) | setElementAlpha ( source, 255 ) -- set the players alpha to 255 (make them 100% visible) | ||
end | end |
Revision as of 22:58, 4 March 2012
This function sets the alpha(transparency) value for the specified element. This can be a player or a vehicle.
Syntax
bool setElementAlpha ( element theElement, int alpha )
Required Arguments
- theElement: The element whose alpha you want to set.
- alpha: The alpha value to set. Value can be 0-255, where 255 is fully opaque and 0 is fully transparent.
Returns
Returns false if invalid arguments were passed.
Example
Click to collapse [-]
Clientside exampleThis example makes the player invisible.
function invisible() setElementAlpha(getLocalPlayer(), 0) end addCommandHandler ( "invisible", invisible )
Click to collapse [-]
Serverside exampleThis example lets you toggle invisibility when you write /invis.
function toggleInvis ( source ) -- source is whoever executed the command function qb = getElementAlpha(source) -- get the actual alpha for check if i'm visible if qb == 0 then -- if the source player is NOT invisible setElementAlpha ( source, 0 ) -- set the players alpha to 0 (make them invisible) else -- else, if the source player IS visible setElementAlpha ( source, 255 ) -- set the players alpha to 255 (make them 100% visible) end end addCommandHandler ( "invis", toggleInvis ) -- When /invis is typed, the function 'toggleInvis' will start.
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement