SetElementAlpha: Difference between revisions
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</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
<section name="Serverside example" class="server" show="true"> | |||
This example lets you toggle invisibility when you write /invis. | |||
<syntaxhighlight lang="lua">qb = 0 -- set a variable 'qb' saying you're not invisible. | |||
function toggleInvis ( source ) -- source is whoever executed the command | |||
if qb == 0 then -- if the source player is NOT invisible | |||
qb = 1 -- set qb to say the source player is invisible | |||
setElementAlpha ( source, 0 ) -- set the players alpha to 0 (make them invisible) | |||
else -- else, if the source player IS visible | |||
qb = 0 -- set qb to say the source player is visible. | |||
setElementAlpha ( source, 255 ) -- set the players alpha to 255 (make them 100% visible) | |||
end | |||
end | |||
addCommandHandler ( "invis", toggleInvis ) -- When /invis is typed, the function 'toggleInvis' will start. | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== | ||
{{Element functions}} | {{Element functions}} |
Revision as of 15:12, 5 July 2009
This function sets the alpha(transparency) value for the specified element. This can be a player or a vehicle.
Syntax
bool setElementAlpha ( element theElement, int alpha )
Required Arguments
- theElement: The element whose alpha you want to set.
- alpha: The alpha value to set. Value can be 0-255, where 255 is fully opaque and 0 is fully transparent.
Returns
Returns false if invalid arguments were passed.
Example
Click to collapse [-]
Clientside exampleThis example makes the player invisible.
function invisible() setElementAlpha(getLocalPlayer(), 0) end addCommandHandler ( "invisible", invisible )
Click to collapse [-]
Serverside exampleThis example lets you toggle invisibility when you write /invis.
qb = 0 -- set a variable 'qb' saying you're not invisible. function toggleInvis ( source ) -- source is whoever executed the command if qb == 0 then -- if the source player is NOT invisible qb = 1 -- set qb to say the source player is invisible setElementAlpha ( source, 0 ) -- set the players alpha to 0 (make them invisible) else -- else, if the source player IS visible qb = 0 -- set qb to say the source player is visible. setElementAlpha ( source, 255 ) -- set the players alpha to 255 (make them 100% visible) end end addCommandHandler ( "invis", toggleInvis ) -- When /invis is typed, the function 'toggleInvis' will start.
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement