SetElementCollisionsEnabled: Difference between revisions

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Returns ''true'' if the collisions were set succesfully, ''false'' otherwise.
Returns ''true'' if the collisions were set succesfully, ''false'' otherwise.


==Example==
<section name="Server" class="server" show="false">
<section name="Server" class="server" show="false">
==Example==
This example enables collisions for all vehicles within a certain radius of a player:
This example enables collisions for all vehicles within a certain radius of a player:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">

Revision as of 14:09, 11 August 2007

This function can disable or enable an element's collisions. An element without collisions does not interact with the physical environment and remains static.

Syntax

bool setElementCollisionsEnabled ( element theElement, bool enabled ) 

Required Arguments

  • theElement: The element you wish to set the collisions of
  • enabled: A boolean to indicate whether collisions are enabled (true) or disabled (false)

Returns

Returns true if the collisions were set succesfully, false otherwise.

Example

Click to expand [+]
Server

See Also