SetElementCollisionsEnabled: Difference between revisions
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==Example== | ==Example== | ||
This example | This example disables collisions for all vehicles within a certain radius of a player: | ||
<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function disableVehicleCollisionsNearPlayer(thePlayer, maxDistance) | ||
local playerX, playerY, playerZ = getElementPosition(thePlayer) | local playerX, playerY, playerZ = getElementPosition(thePlayer) | ||
local vehicles = getElementsByType("vehicle") | local vehicles = getElementsByType("vehicle") |
Revision as of 11:57, 25 July 2009
This function can disable or enable an element's collisions. An element without collisions does not interact with the physical environment and remains static.
Note: This function has unwanted effects on vehicles with drivers at the moment.
Syntax
bool setElementCollisionsEnabled ( element theElement, bool enabled )
Required Arguments
- theElement: The element you wish to set the collisions of
- enabled: A boolean to indicate whether collisions are enabled (true) or disabled (false)
Returns
Returns true if the collisions were set succesfully, false otherwise.
Example
This example disables collisions for all vehicles within a certain radius of a player:
Click to collapse [-]
Clientfunction disableVehicleCollisionsNearPlayer(thePlayer, maxDistance) local playerX, playerY, playerZ = getElementPosition(thePlayer) local vehicles = getElementsByType("vehicle") for k,v in ipairs(vehicles) do local vehicleX, vehicleY, vehicleZ = getElementPosition(v) -- get the distance between the player and the vehicle: local distance = math.sqrt((vehicleX - playerX)^2 + (vehicleY - playerY)^2 + (vehicleZ - playerZ)^2) if (distance <= maxDistance) then -- disable collisions for the vehicle setElementCollisionsEnabled(v, false) end end end
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement