SetElementData: Difference between revisions
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__NOTOC__ | |||
This function stores data attached to an element. This data can be any lua type. | |||
Element data is a useful way to store data attached to players. It is also the way to add a column to the scoreboard, using [[addScoreboardColumn]]. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setElementData ( element | bool setElementData ( element theElement, string key, var value ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''theElement:''' The element you wish to attach the data to | ||
*'''key:''' The key you wish to store the data under | |||
*'''value:''' The value you wish to store | |||
*''' | |||
*''' | |||
===Returns=== | ===Returns=== | ||
Returns ''true'' if | Returns ''true'' if the data was set succesfully, ''false'' otherwise. | ||
==Example== | ==Example== | ||
This example does... | This example does... | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | -- Make our 'joinTime' function be called when a player joins | ||
addEventHandler ( "onPlayerJoin", getRootElement(), "joinTime" ) | |||
-- | function joinTime ( ) | ||
setElementData ( source, "joinTime", os.date() ) -- Store the current time in the player's data with the key 'joinTime' | |||
end | |||
-- Add a console command join_time, that takes an optional parameter of a player's name | |||
addCommandHandler ( "join_time", "showJoinTime" ) | |||
function showJoinTime ( source, commandName, playerName ) | |||
if ( playerName ) then -- see if a player was specified | |||
thePlayer = getPlayerFromNick ( playerName ) -- get the player element for the specified player | |||
if ( thePlayer ) then -- if one was found... | |||
outputChatBox ( getClientName ( thePlayer ) .. " joined " .. getElementData ( thePlayer, "joinTime" ), source ) -- output the player's join time | |||
else | |||
outputChatBox ( "Couldn't find '" .. playerName .. "'", source ) -- display an error | |||
end | |||
else | |||
-- display when the player who used the function joined and inform how to see other people's join time | |||
outputChatBox ( "You joined " .. getElementData ( source, "joinTime" ), source ) | |||
outputChatBox ( "Use 'join_time <player name>' to see other people's join time" ) | |||
end | |||
end | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{ | {{Element_functions}} |
Revision as of 16:25, 8 September 2006
This function stores data attached to an element. This data can be any lua type.
Element data is a useful way to store data attached to players. It is also the way to add a column to the scoreboard, using addScoreboardColumn.
Syntax
bool setElementData ( element theElement, string key, var value )
Required Arguments
- theElement: The element you wish to attach the data to
- key: The key you wish to store the data under
- value: The value you wish to store
Returns
Returns true if the data was set succesfully, false otherwise.
Example
This example does...
-- Make our 'joinTime' function be called when a player joins addEventHandler ( "onPlayerJoin", getRootElement(), "joinTime" ) function joinTime ( ) setElementData ( source, "joinTime", os.date() ) -- Store the current time in the player's data with the key 'joinTime' end -- Add a console command join_time, that takes an optional parameter of a player's name addCommandHandler ( "join_time", "showJoinTime" ) function showJoinTime ( source, commandName, playerName ) if ( playerName ) then -- see if a player was specified thePlayer = getPlayerFromNick ( playerName ) -- get the player element for the specified player if ( thePlayer ) then -- if one was found... outputChatBox ( getClientName ( thePlayer ) .. " joined " .. getElementData ( thePlayer, "joinTime" ), source ) -- output the player's join time else outputChatBox ( "Couldn't find '" .. playerName .. "'", source ) -- display an error end else -- display when the player who used the function joined and inform how to see other people's join time outputChatBox ( "You joined " .. getElementData ( source, "joinTime" ), source ) outputChatBox ( "Use 'join_time <player name>' to see other people's join time" ) end end
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement