SetElementData: Difference between revisions
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{{Server client function}} | |||
__NOTOC__ | __NOTOC__ | ||
This function stores data attached to an element. This data can be any primitive LUA type or MTA element (but not a text item or display). | This function stores data attached to an element. This data can be any primitive LUA type or MTA element (but not a text item or display). |
Revision as of 09:51, 12 August 2007
This function stores data attached to an element. This data can be any primitive LUA type or MTA element (but not a text item or display).
Element data is a useful way to store data attached to players.
Syntax
bool setElementData ( element theElement, string key, var value )
Required Arguments
- theElement: The element you wish to attach the data to
- key: The key you wish to store the data under
- value: The value you wish to store
Returns
Returns true if the data was set succesfully, false otherwise.
Example
This example stores the date at which the player joined the server in their element data, and allows them to view it by typing a command:
-- Make our 'joinTime' function be called when a player joins addEventHandler ( "onPlayerJoin", getRootElement(), "joinTime" ) function joinTime ( ) setElementData ( source, "joinTime", os.date() ) -- Store the current time in the player's data with the key 'joinTime' end -- Add a console command join_time, that takes an optional parameter of a player's name addCommandHandler ( "join_time", "showJoinTime" ) function showJoinTime ( source, commandName, playerName ) if ( playerName ) then -- see if a player was specified thePlayer = getPlayerFromNick ( playerName ) -- get the player element for the specified player if ( thePlayer ) then -- if one was found... outputChatBox ( getClientName ( thePlayer ) .. " joined " .. getElementData ( thePlayer, "joinTime" ), source ) -- output the player's join time else outputChatBox ( "Couldn't find '" .. playerName .. "'", source ) -- display an error end else -- display when the player who used the function joined and inform how to see other people's join time outputChatBox ( "You joined " .. getElementData ( source, "joinTime" ), source ) outputChatBox ( "Use 'join_time <player name>' to see other people's join time" ) end end
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement