SetElementDimension: Difference between revisions

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(Fix oop syntax)
(Add note about the -1 parameter.)
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===Required Arguments===
===Required Arguments===
*'''theElement:''' The element in which you'd like to set the dimension of.
*'''theElement:''' The element in which you'd like to set the dimension of.
*'''dimension:''' An integer representing the dimension ID
*'''dimension:''' An integer representing the dimension ID. {{New feature/item|3.0154|1.5.3|11199|You can also use '''-1''' to make the element visible in all dimensions (only valid to objects).}}


===Returns===
===Returns===

Revision as of 22:30, 28 February 2017

This function allows you to set the dimension of any element. The dimension determines what/who the element is visible to.

Syntax

bool setElementDimension ( element theElement, int dimension )

OOP Syntax Help! I don't understand this!

Method: element:setDimension(...)
Variable: .dimension
Counterpart: getElementDimension


Required Arguments

  • theElement: The element in which you'd like to set the dimension of.
  • dimension: An integer representing the dimension ID. You can also use -1 to make the element visible in all dimensions (only valid to objects).

Returns

Returns true if theElement and dimension are valid, false otherwise. Also returns false if theElement is a player and it's not alive.

Example

Click to collapse [-]
Server

In this example the player's dimension is set to ID 1 when they enter a vehicle, and set back to dimension 0 when they exit the vehicle.

function onPlayerEnterVehicle ( theVehicle, seat, jacked )
      if ( getElementDimension ( source ) == 0 ) then    -- if the player is in dimension 0
            setElementDimension ( source, 1 )            -- set his dimension to 1
            setElementDimension ( theVehicle, 1 )        -- set his vehicle's dimension to 1 as well
      end
end
addEventHandler ( "onPlayerVehicleEnter", root, onPlayerEnterVehicle )

function onPlayerExitVehicle ( theVehicle, seat, jacker )
      if ( getElementDimension ( source ) == 1 ) then    -- if the player is in dimension 1
            setElementDimension ( source, 0 )            -- set his dimension back to 0
            setElementDimension ( theVehicle, 0 )        -- set his vehicle's dimension back to 0 as well
      end
end
addEventHandler ( "onPlayerVehicleExit", root, onPlayerExitVehicle )

See Also