SetElementFrozen: Difference between revisions
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Zangomangu (talk | contribs) (Updated issues) |
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==Issues== | ==Issues== | ||
{{Issues| | {{Issues| | ||
{{Issue| | {{Issue|1291|Ped rotation is always zero on client side if ped has been frozed after creating it}} | ||
{{Issue|541|Frozen ped rotation goes wrong with latency reduction enabled}} | |||
{{Issue|442|Client-side setElementFrozen should sync vehicle driven by local player}} | |||
}} | }} | ||
[[ar:SetElementFrozen]] | [[ar:SetElementFrozen]] | ||
[[en:SetElementFrozen]] | [[en:SetElementFrozen]] | ||
==See Also== | ==See Also== | ||
{{Element_functions}} | {{Element_functions}} | ||
Revision as of 18:10, 30 January 2022
This function freezes an element (stops it in its position and disables movement) or unfreezes it.
Syntax
bool setElementFrozen ( element theElement, bool freezeStatus )
OOP Syntax Help! I don't understand this!
- Method: element:setFrozen(...)
- Variable: .frozen
- Counterpart: isElementFrozen
Required Arguments
- theElement: The element whose freeze status we want to change.
- freezeStatus: A boolean denoting whether we want to freeze (true) or unfreeze (false) it.
Returns
Returns true if the element was frozen, false if it wasn't or if invalid arguments are passed.
Example
Click to collapse [-]
Serverside exampleThis example binds the "p" key to a function to freeze/unfreeze the player's current vehicle.
function toggleFreezeStatus(thePlayer) -- This function freezes the specified player's vehicle, if he's in one
local playerVehicle = getPedOccupiedVehicle(thePlayer) -- Check if player's in vehicle
if playerVehicle then -- if so
local isPlayerVehicleFrozen = isElementFrozen(playerVehicle) -- Check if vehicle is frozen
setElementFrozen(playerVehicle, not isPlayerVehicleFrozen) -- Set opposite state
end
end
local connectedPlayers = getElementsByType("player") -- Get all connected players
local playerElement = false -- Store reference to player
for playerID = 1, #connectedPlayers do -- Loop through each player
playerElement = connectedPlayers[playerID] -- Get player element by accessing it via playerID
bindKey(playerElement, "p", "down", toggleFreezeStatus, "Toggle freeze status") -- Bind function for player
end
Issues
| Issue ID | Description |
|---|---|
| #1291 | Ped rotation is always zero on client side if ped has been frozed after creating it |
| #541 | Frozen ped rotation goes wrong with latency reduction enabled |
| #442 | Client-side setElementFrozen should sync vehicle driven by local player |
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement