SetElementID: Difference between revisions

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==Example==  
==Example==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local players = getElementsByType( "player" ) -- Get a table of all players.
local players = getElementsByType( "player" )
for i=1,#players do
  setElementID( players[i], "player" .. tostring(i) ) -- Change element IDs to 'player1', 'players2', 'players3'...
  outputDebugString( "Player[" .. i .. "] = " .. getElementID( players[i] ) ) -- Output all the new element IDs
end
 
-- Could also be --


for i=1,#players do
for i=1,#players do
   setElementID( players[i], "player" .. tostring(i) ) -- Loop the table and change the element IDs to 'player1', 'player2', 'player3'...
   setElementID( players[i], getPlayerName( players[i] ) ) -- Change the element ID to the players name.
   outputDebugString( "Player[" .. i .. "] = " .. getElementID( players[i] ) ) -- Output the new element IDs to debugstring.
   outputDebugString( "Player[" .. i .. "] = " .. getElementID( players[i] ) )
end
end
</syntaxhighlight>
</syntaxhighlight>

Revision as of 19:58, 13 July 2012

This function sets the ID of an element to a string. This can be anything from an identifying number, to a name.

Syntax

bool setElementID ( element theElement, string name ) 

Required Arguments

  • theElement: The element you want to set the ID of.
  • name: The new ID for theElement.

Returns

This returns true if successful. It will return false if theElement is invalid, or does not exist, or if name is invalid, or is not a string.

Example

local players = getElementsByType( "player" )
 
for i=1,#players do
   setElementID( players[i], "player" .. tostring(i) )	-- Change element IDs to 'player1', 'players2', 'players3'...
   outputDebugString( "Player[" .. i .. "] = " .. getElementID( players[i] ) ) -- Output all the new element IDs
end

-- Could also be --

for i=1,#players do
   setElementID( players[i], getPlayerName( players[i] ) )	-- Change the element ID to the players name.
   outputDebugString( "Player[" .. i .. "] = " .. getElementID( players[i] ) )
end

See Also